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I will certainly consider the idea of making it more of an online experience, but with the current engine that would be very limited at best. What I can say is that we have used this system quite successfully with many different groups of people.
Either way, you have given me some things to think about for the future, and I thank you for that.
Call me oldfashioned but to place a tablet or laptop in the midle of the table so you can "roll the dice" complet break the classic P&P felling for me (not to talk about the bad view arc of many of this devices what result only 1 or 2 people can see it).
I even go so fare to say that beside the character sheets, some dice, the GM screen and some notes nothing have place on a P&P game table. The books are only out on the character creation or when there is a rule question.
So the only option would have been that you allow online play where obvious you not even plan to add the most basic things for it in your client. So I will continue to use IRC and a free dice bot for this.
Anyway good luck with your idea.
2. Its not so much a choose your own adventure, as it is a random event generator. We have different wheels for different types of areas, and they will create random encounters or events for the area. Currently we have wheels for cities, plains, forests, in a boat, and are working on more for mountains, caves, etc. Sometimes it is just fun to spin the wheels and see what you get.
3. It is a local application only, but can easily be shared with any desktop sharing program. So yes, only one person in the group needs to buy it. However, our focus has been on the playing in the same room experience, but there is no reason why it can't be shared over the Internet. Getting on Steam would give us automatic access to all of Steam's sharing features for our players.
We invision this being usable from a laptop or tablet and shared by the group, but run by the game master. Personally, we like to hook up a laptop to a projector for our whole group to see what is happening.
1. Yes, what we have created is a kind of hybrid system where most of the interactions take place in the real world, but the game provides direction and resolution to events. This is why we put a demo up because we have struggled to explain it adaquately.
1a. Yes, Android support is on its way, there is some issues to fix related to screen size, and some of the features dont work due to restrictions, but the primary features work fine. We would also like to support Mac and iPads, but I don't have access to any to build on right now. That would come if we are successful with our Kickstarter.