X Rebirth

X Rebirth

29 ratings
More Jump Fuel
File Size
0.001 MB
Mar 20, 2015 @ 12:14pm
Mar 29, 2015 @ 5:23am
3 Change Notes ( view )

Subscribe to download
More Jump Fuel

Makes fuel cells smaller so capital ships can store 4 times more and, therefore, jump 100 times (instead of 25) with a full load. This is less cheaty alternative to the "no Jump Fuel for Player Ships" mod.

This is a part of w.evans MICT Mod (http://forum.egosoft.com/viewtopic.php?t=377825) from whom the idea originates.


Known issues:

Mod Incompatibilities:

X:RB Version

Savegame compatible:

Future work:

Feedback and bugreports are welcome.
< >
voice_of_enigma Sep 4, 2018 @ 10:47pm 
still work?
SkyWolf Mar 14, 2017 @ 3:37pm 
Great mod works for 4.0 as well. Although (per fuel cell) is technically not correct since it still costs 100 fuel cells you can just store more.
janda  [author] Aug 8, 2015 @ 4:13am 
kelmenwong Aug 7, 2015 @ 8:45pm 
so this change the fuel ware volume from 4 to 1, while no change to the capital ship fuel storage capacity?
Walker Evans  [author] Apr 5, 2015 @ 2:05am 
Hey Deluzion,

It's possible to build fuel stations in vanilla. At least with Albion CVs. Pretty sure with Omicron Lyrae CVs too.
DeluzionConfuzion Apr 4, 2015 @ 5:18pm 
thanks walker, that make a little more sence now. i guess i didnt think about the economy much, but that brings up another question, i know theres a mod that lets you build ship yards, but is there anything that lets you build fuel stations?
janda  [author] Apr 4, 2015 @ 9:19am 
Just so people see that you are an author of the mod.
Sadly, Steam doesn't give coauthors more rights...
Can you come online? i have a question :)
Walker Evans  [author] Apr 4, 2015 @ 9:17am 
Uh oh. I'm a contributor? What does that mean?
janda  [author] Apr 4, 2015 @ 9:15am 
@Walker Evans
Of course not!
Walker Evans  [author] Apr 4, 2015 @ 8:48am 
@Deluzion, I don't think it's possible to directly reduce fuel consumption per jump without hacking the exe. There's a switch available per jump: to use fuel, or to jump without using fuel; but it looks like the amount of fuel used per jump is completely internal.

Interestingly, each jump uses 100 fuel cells regardless of where you jump. So vanilla jumps to a neighboring sector, a hacky jump from Maelstrom to Albion, and an in-zone jump to get to an advantageous position to fire the IHC all use 100 fuel cells per jump.

It is possible to work around it by giving the ship 90% of its fuel cells back after making a jump, but I feel that 100 jumps per full tank of fuel is already plenty, but others might not feel that way. Also, decreasing fuel consumption will reduce over-all demand for fuel cells per amount of time.

@janda, Hope you don't mind my answering Deluzion's question on your thread.