This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Racing
Platforms: PC, Mac, Linux
Languages: English
Mar 17, 2015 @ 9:59am
May 27, 2015 @ 9:32am
Recent Announcements View All (3)
The game has been released!
Thank you all!
Release date: 2015
PolyRace is a fast-paced futuristic 3d racing game with infinite number of possible race tracks. Choose the hovercraft that best fit your piloting skills, spend upgrade points to improve its characteristics and compete in the daily track trophy against other players.

Every day a new single race track is automatically generated by the game. The game begins when you are in the garage and you have to choose from the four hovercrafts available. This choice defines the league in which you will be competing. Once you have chosen your vehicle, the race begins. The controls of the hovercraft are minimalist: direction and boost. Stay focus, go as fast as possible, dodge rocks, trees, cactuses ... all obstacles. Remember to keep an eye on the energy gauge, if it runs empty, the hovercraft will explode. If you reach the end of the race, take the time to watch the replay, look how you can improve your trajectory and prepare for your next race. If you have credits, you can spend them in the garage to improve your hovercraft characteristics
The first race is always single player but in the following, you will be competing with the ghost of other players stronger than you.

There are four classes of hovercraft. Classified by easy handling order, classes are Echo, Kilo, Tango and Whiskey. The class also defines the league in which the player plays.

Class Echo - Titan

Titan's nominal speed is very low but has a huge boost. It has the biggest speed range. The side effect of this huge boost is that it can be activated only for a short period of time. However, its activation is relatively cost effective. The Titan is heavy and has a very powerful shield that can take multiple obstacles with nearly no effect on the speed. It's the best choice for beginner.

Class Kilo - T-Rex

T-Rex is THE average hovercraft. Not good, not bad! Its huge vertical hull gives the best trajectory but the lost turn efficiency. With the smallest speed range and biggest boost duration, it is the perfect vehicle for long curve and straight lines. Its boost activation is very expensive in energy, so use it with care.

Class Tango - Taalon

The Taalon has the highest nominal speed and turn speed. The cross-shaped hull gives a very high efficiency in the curve with a good trajectory control.

Class Whiskey
To be announced.

  • Integrated automatic track generator (using procedural algorithm). [in-game]
    • Desert environement. [in-game]
    • Continental environment. [confirmed]
    • Mountain environment. [confirmed]
  • Turn by turn multiplayer. Race against your opponent ghost. [in-game]
  • World leaderboard. One leaderboard per unique track. [in-game]
  • Four hovercrafts with different physic properties
  • Cool hovercraft physics.
  • Hovercraft upgrade points system [in-game]
  • Replay mode with multiple camera (chase, spectator, top and onboard). [in-game]
  • Change camera during the race (chase, spectator, top and onboard). [in-game]
  • Support of keyboard controller. [in-game]
  • Support of joypad. [confirmed]
  • Fast-paced dynamic musics (music get more intense based on event in the game) [confirmed]
  • Awesome sound effects [confirmed]
  • Time attack mode on daily generated track. [in-game]
  • Multiple languages support. [confirmed]
  • Endless runner mode for single player. [idea]
  • Loop track with multiple laps and realtime multiplayer. [idea]

What are those [in-game] [confirmed] [idea] tags ? They define status of the features:
  • [in-game] The development of the feature already started and is available in the alpha version.
  • [confirmed] The development of the feature has not started but will be in the final version of the game.
  • [idea] The feature may be in the final version of the game, but it must be confirmed.

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Torch Apr 22, 2015 @ 8:36am 
Yes darling.
BDream  [author] Mar 28, 2015 @ 3:01am 
GloveGames, I'm still working on the level generator. I hope you will like the improvement. Tweaklab, I'm already working with a music composer, thank you.
Tweaklab Mar 27, 2015 @ 1:58am 
This looks really cool, massive nostalgia trip! If you guys need any additional music for the OST I have a whole bunch of house/trance/drum & bass/dubstep tunes I'm looking to get more involved with indie games :)
Glove Games Mar 25, 2015 @ 7:18am 
Tracks look very bland to me, rest of the game looks great.
WozniaK_ Mar 24, 2015 @ 1:59pm 
Vote for this wonderful Game,I like
natsupoi Mar 22, 2015 @ 1:38pm 
like Yoru alf just say, its awsome it really reminds the pod racing scene from starwars, great work, voting yes
AJ1AJ Mar 20, 2015 @ 12:35pm 
This is like my favorite miniclip game i used to play but better. :)
alf Mar 20, 2015 @ 11:53am 
Voted yes.. Reminded me of star wars. It look's cool. :pleased:
BDream  [author] Mar 20, 2015 @ 11:15am 
Well, I had achievements in minds. I will have a closer look to cards!
RVK Mar 20, 2015 @ 9:27am 
Tork, you should definitely consider both achievements and Steam Trading Cards. You make a percentage from market sales of cards, emoticons, and backgrounds. Besides, they also serve as free advertisement when people use the emoticons in chat or the background and badges on their profile.