Tabletop Simulator

Tabletop Simulator

49 ratings
Game Type: Board Games
Number of Players: 1, 2, 3, 4, 4+
File Size
0.305 MB
Mar 15, 2015 @ 8:19pm
Jan 4 @ 4:47pm
8 Change Notes ( view )

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Description from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Rules available here[]
Scoring reference included

Game designed by Uwe Rosenberg
Published by Z-Man Games (2007)
Component scans mostly via Vuin
Round token models by Scootaloo
Cube models by zach
Scoring reference via BoardGameGeek[]
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Elekata  [author] 18 hours ago 
@Pareod No, this is just the vanilla game. The only expansion mods I know of are the decks on the workshop.
Pareod 19 hours ago 
Hey, does this include Farmers of the Moor or Goodies? If not, do you know of a mod that adds them?
stephtron1 Jan 4 @ 5:14pm 
everything else was showingup fine. i was just getting an image error for the family board. i will load it up again and see if it's fixed. thanks.
Elekata  [author] Jan 4 @ 4:58pm 
@stephtron1 After checking, the family board image seems to be working fine. Is everything else showing up correctly? Could just be a connection hiccup when you tried to load it.

Also, while I was in there I made the family board into the second state of the action board rather than being a separate object.
stephtron1 Jan 3 @ 10:41pm 
Quick question. When I pull out the family board, it is just blank white and it cannot load in the actual board. Can anyone tell me what i am doing wrong?
Doomed World Jul 19, 2017 @ 5:24pm 
Any chance of adding the EXPANSIONs
Isoldur May 16, 2017 @ 7:30pm 
Thank you ill test
Elekata  [author] Nov 28, 2016 @ 6:09pm 
@game0Masta They're in bags to the right of the purple player board.
Game0Masta Nov 28, 2016 @ 5:55pm 
@Elekata, where are the cards?I've only found the beggard and the major adquisition cards.
mitttig Sep 24, 2016 @ 2:33pm 
@Elekata Marvelous, thank you