Tabletop Simulator

Tabletop Simulator

44 ratings
Game Type: Board Games
Number of Players: 1, 2, 3, 4, 4+
File Size
0.280 MB
Mar 15, 2015 @ 8:19pm
Sep 23, 2016 @ 9:01pm
7 Change Notes ( view )

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Description from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Rules available here[]
Scoring reference included

Game designed by Uwe Rosenberg
Published by Z-Man Games (2007)
Component scans mostly via Vuin
Round token models by Scootaloo
Cube models by zach
Scoring reference via BoardGameGeek[]
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Isoldur May 16 @ 7:30pm 
Thank you ill test
Elekata  [author] Nov 28, 2016 @ 6:09pm 
@game0Masta They're in bags to the right of the purple player board.
Game0Masta Nov 28, 2016 @ 5:55pm 
@Elekata, where are the cards?I've only found the beggard and the major adquisition cards.
mitttig Sep 24, 2016 @ 2:33pm 
@Elekata Marvelous, thank you
Elekata  [author] Sep 23, 2016 @ 9:13pm 
@mitttig Snap points hadn't been added to TTS yet when i made this, and I guess I wasn't paying enough attention when they were patched in to notice

I've added them to the common boards and the storage sections of the player boards. I left them off the player board fields because of the way stables and animals stack on them, but if people would rather have them there, I'd be happy to put them in the field spaces, too.
mitttig Sep 23, 2016 @ 9:26am 
Hey Elekata, I saw you missed a few snap points on the boards. It helps alot for playing this. Is there some way I can send you the added snap points?
Ayara Apr 7, 2016 @ 8:12pm 
@Elekata Thanks a bunch for the response! Unfortunately I used my own board as a reference and added notecards on top of the spaces that needed to be different, only to notice where the family board was at the moment we finished playing out the whole game :P *facepalms*
Elekata  [author] Apr 7, 2016 @ 7:10pm 
@Ayara Rules link updated, thanks.

The family version board is in a bag on the top left of the table, and the action cards have the family version on the back.
Ayara Apr 7, 2016 @ 6:07pm 
Rules is 404 now, and this does not come with family version?
Shinobuza Feb 21, 2016 @ 1:40am 
ty for making this :D