America's Army: Proving Grounds

America's Army: Proving Grounds

37 ratings
Rain Cobblestone
   
Award
Favorite
Favorited
Unfavorite
Mission Type: Take And Hold
Team Size: BDX (6v6), FLO (12v12)
Map Status: Beta
File Size
Posted
166.177 MB
Mar 15, 2015 @ 4:20pm
1 Change Note ( view )

Subscribe to download
Rain Cobblestone

Description
Rain version of Cobblestone with some changes,objective is changed to "take and hold"

There is one issue with light in one building but nothing special it will be fixed for final release..

map size 12 vs 12

Some effects will be add for final release..

If u have any suggestion feel free to contact me or leave comment

Enjoy and have fun :)
< >
5 Comments
Rogo  [author] Jan 7, 2017 @ 5:59am 
Soon update of the map !!! i lost almost everything after my hdd die but i had some backup on old hdd,maps were on 50% so lot off work need to be done before i publish again...
iishadowkiller Sep 4, 2015 @ 6:41am 
lol
Rogo  [author] Mar 17, 2015 @ 1:43am 
Tnx for feedback,dont jump behind fence from roof :)
about cash register i didnt know i will check that for sure,and i will check door step..

About sound i already lower the volume from 7 to 5 but i will check that for final release,anyway i release this one becoze people wanted to try and play,i wanted people to see map and tell me what they think :

tnx for discovering this bug inside restaurant,and tnx for playing the map :)
Galaxy Mar 16, 2015 @ 9:37pm 
Some houses seems to have been pulled down alittle to much into the ground. If you look at some of the closed front doors the bottom of the doors are missing the bottom "frame/porch" or whatever its called

Inside the house at "middle town street" a lamp close to 2 cardboard boxes is floating in the air and is not connected to the wall

In the hospital, the leaf of a decoration plant can be seen piercing throught the open door

again Great job with the map :)
Galaxy Mar 16, 2015 @ 9:36pm 
Hey Rogo, nice map. My clan just tried it out. Here is some things we found.
The sound of the rain and thunder is a bit so loud I had to lower my master volume after a while, is it possible to put some space between the thunderstrikes? Now its constant thunder.

In the Torf cafe with the cashregister you can stand on the bardisk and jump up "offmap" so you are in between the roof and the cafe, u can aldo jump down there into a nonplayable room

If you run on the roof to "clowns alley" you can jump down into an fenced area that you cant get out of.