Cities: Skylines

Cities: Skylines

226 ratings
Proper Hardness
File Size
0.775 MB
Apr 7, 2015 @ 6:14am
Jun 6, 2015 @ 7:36am
35 Change Notes ( view )

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Proper Hardness

Configurable difficulty overhaul mod, workers must go to work, traffic takes much longer to despawn, fire spreads a lot more, buildings level up sensibly, extra panel which displays exactly what you need to level a building up, adjusted a lot of costs, revamped income system to factor in commute time and happinness, and various other tweaks. You can select different options for each saved city.

*Note: Because of the way cims decide to use a vehicle or not, some cims will try to walk to work and fail if they are too far away and there is no public transport. So for now public transport is mandatory with this mod (although cims can walk quite far).

If you're getting 0 income it means there is a conflict with another mod which modifies the building AIs. This includes the "Random Name" mod!
Do not use with extended building information, this mod already includes that.

Detailed Changes:

Added config options.

Added a wealth counter to residential buildings, every time a worker leaves for work or to shop it goes down, when the worker succeeds in reaching their destination it goes up. Your tax rate affects the amount it goes up by. Needs to pass a threshhold to level up the building, and the building will get abandoned if it gets too low (will show low land value problem).

Income is dependant on the cims working (unemployed cims make no money, that includes those in school). Income is based on cim's happinness, education, commute time, and health. If you're struggling to balance your budget, build some parks and bus routes!

Added commute wait time. This is not the distance cims have to travel but the time they spend waiting (at bus/train stops or in traffic).

Click on any residential building to see the wealth level. It will show the (current wealth level) / (wealth level needed to level up)

Made it much more likely for fire to spread.

Added flooding disaster.

New window when you click on buildings to tell you exactly what a building needs to level.

Trains now have greatly increased capacity.

Low denstiy zoning buffed.

Industry produces much more pollution.

Made it much harder for traffic to despawn.

Made it much harder for Cims taking public transport to despawn.

Tripled the number of residents who travel to offices.

25% progression milestone cash reward.

Increased construction costs (especially highways, subways, and wonders).

Increased maintenance costs by 40%.

Greatly increased unlock price and allow 25 tiles.

Increased starting funds by 30k.

Increased tax rate effect on happiness.

Workers were less likely to want to go to work when a lot of cars were out, removed this.

Cims live a little longer (more seniors in your city), this should also have the benefit of having less spiky death spikes.

If you like my mods you can further support me by checking out my own game currently currently on Steam Greenlight, thanks!

Popular Discussions View All (21)
Apr 5, 2015 @ 12:31pm
consider a lite version?
roberto tomás
Aug 20, 2015 @ 10:28pm
Flooding. What do I do about it?
Aug 20, 2015 @ 3:20pm
Low Land Value
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TianTian Apr 29 @ 8:57am 
This is one of the best mods I think. However, it is abandoned and nobody wants to continue the work. I used to love the mod so much. It is the only mod that makes traffic important for building leveling.
mazisky Mar 18 @ 1:07pm 
I wonder why no modder is interested in resuming this since it was the best mod ever made who totally changed the game for the better.
gravage Jan 14, 2018 @ 6:26am 
This mod hasn't worked since at least as far back as 2015. It is abandoned.
simosimo Jan 14, 2018 @ 5:45am 
Mod keeps spamming with with an IL code (Red error X) . Starting a new city without the mod and it still pops up 'Difficulty mod'
Aturchomicz Nov 25, 2017 @ 2:31am 
MarkedOne Jun 2, 2017 @ 8:56am 
gravage Jun 1, 2017 @ 1:50pm 
Good luck Senor.
MarkedOne Jun 1, 2017 @ 6:24am 
I have all the DLC and trying to bring this mod back to life. Hopefully.
gravage Apr 13, 2017 @ 5:55am 
@dferdo_04 This mod doesn't work, it was abandoned a long time ago. You can read my last couple comments to find alternative mods that do much, if not more the same when employed in aggregate.
dferdo_04 Apr 13, 2017 @ 3:59am 
Does this work with the Rush Hour Mod?