This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Code 7
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Mar 10, 2015 @ 10:34am
Aug 11, 2017 @ 9:53am

View Code 7 in the store

Store page
Recent Announcements View All (20)
Less is More... Literally!
Hello, everyone!

How is the development of Code 7 going, you ask? Well, it's going great! We have finished our first alpha test and learned a lot from it. Features and plot are getting even juicier and the best part is: people had fun playing it! We gathered a lot of feedback and would like to show you our decisions and some of the features.

Less is More... no, really!

We have fleshed out the overall plot and also the story arcs of the episodes; together with the fact that Episode 1 is around 3 hours long (in contrast to our 1.5 hours estimate), we have decided to reshape our episode plan. In order to avoid filler plot (hi there, One Piece!) and also add more gameplay, we decided to tell the story in four episodes instead of five. But don't fear, fellow hackers! At the end of the day the game will still be longer than originally planned. Feast your eyes upon this comparison:

Even though we will have one less episode, the fact that we can crank up the gameplay to 3 hours per chapter will result in almost 5 hours of additional content. This will give us the opportunity to tell the story in a more thrilling way and additionally reduces the time until the full game is released (meaning all episodes). With the current development plan, Episode 1 will hopefully launch early to mid May.

New Features

You want to know what will be new in the Episode 1? No problem, we'll tell you right away:

Utilities: You can find utility software on computers and download them to your systems. You can also install them on different computers and use them to help you solve puzzles.
Network Jammer (Utility): Install Network Jammers on computers to help you during Man-in-the-Middle Attacks (Hacking Game). Deploy them to stun a security node for a short time. Knowing the map and where computers are is even more important, now!

Brute Force: Your new Intelligence App will gather contextual data about various persons of interest and store it. You can always look up what you have found out about a person, like their date of birth or names of family members. Use this data to generate possible passwords through a Brute Force Attack.

Network Movement: You can access the Network and freely move between connected computers or other hardware. Forgot to get a software on a computer you have passed earlier? Move back over the network and get it from there, or reach systems that are locked behind doors.

Advanced Feedback: We worked on giving the player more feedback about what options are immediately available. The portrait will now show the number of available places, inspectable objects, and dialogue lines.

We have compiled a little sneak peek video of the current version, so you can get a glimpse on how things are evolving. Watch it on Youtube.

What are your thoughts about the episode changes? And what are you looking forward to most? Tell us your thoughts and as always, thank you for your support!

End of the Year
Current Development

We are working on Episode 1: Threading right now and plan to have a roughly playable version in January. There will be new mechanics, like the Brute Force Hack. You’ll have to find key words from a person’s identity (e.g. through dialogues, e-mails, etc.) and feed it to the hacking program in order to generate the password. But also the Man-In-The-Middle method will be more complex, adding files that you can find during your explorations, which you then can use in the hacking game.

The commands NETWORK and HARDWARE that have been teased in Episode 0 will now have functions. You will be able to move through the network and access computers and their hardware, like for example a microphone or a printer.

The story continues, as you find yourself stranded on Mars trying to install an anti-virus before Code 7 reaches Earth. Team up with Zoya to reach your goal and struggle to solve a conflict that takes over the station and catches everyone by surprise. There will be choices that you’ll have to make!

Kickstarter Rewards

We have also send out the first rewards to our backers, namely the soundtrack / song of Episode 0 and the developer channel access, which nobody has claimed so far, so please do so! You find the access link in our Kickstarter message to you :)

The rest of the rewards will follow in April, because we have to produce them first. We’re working hard to make everything on time!!

Player Feedback

In case you have missed it: We’re doing a survey to find out who our players are and what you all like about Episode 0, so we can make the next one even better. If you have played Episode 0 and didn’t fill out the feedback form yet, please do so. You’d help us a lot and it takes only a couple of minutes.

Find the survey here! []

Upcoming events

Next year will start very promising. We’ll be showing Code 7 at the Casual Connect Europe in Berlin, which will take place February 7-9 2017. Hope to see you there!
Additionally, if all goes well, we’ll be able to show parts of Episode 1 at the Pax East in March.

Thank you for reading! What parts of Episode 1 are you looking forward to most? Will you be at one of the events? Feel free to answer in the comment section!

Zein & Kevin

Release date: Q1 2017
"It really can’t hurt if a texty game looks as lovely as Code 7 and its intelligent, elegant interface do."
- Rock Paper Shotgun

"A True Evolution of the Text Adventure. Highly Recommended!"
- Alpha Beta Gamer

Code 7 is our idea of a modern text adventure. It combines the text adventure genre with cinematic fully-voiced storytelling. You have to play to it to understand how well a text adventure can feel in 2015.
There already is an about one hour prologue finished that we'd like everyone to play completely free right now. Get it from gamejolt[], or indiedb
If we get through Greenlight there are five longer episodes planned that expand the story depending on the choices the player makes.

A game by Kevin Glaap and Zein Okko
Voice by Dorina Lindemann
Music by Andrea Baroni

Witness the story of Alex and Sam, who are on a mission to fi..
--- ERROR ---

Hello, is anybody reading this?! Hello? We need help... please, you have to..
--- ERROR ---
Popular Discussions View All (1)
May 12, 2017 @ 6:17am
Feedback Area
< >
5ngela Sep 25, 2016 @ 8:18am 
Really love it. My concern is only one. Is Alex human ? I mean I really hope Alex is still human not just brain in the pods. It will be very sad if Alex is only brain in the pods despite everything.
Cannot wait for the game though
ideamonster  [author] Aug 27, 2016 @ 12:48am 
@EvansCo0607 Danke sehr :)

@palex00 Thank you, we're happy you liked it! Q1 2017 is more or less fix for Episode 1, there is still a lot to do, like for example finding and recording the best voice actors for our characters. You can join our Code7 Facebook group to stay up to day on the development:
palex00 Aug 24, 2016 @ 8:34am 
I played this game @ gamescom 2016 and I like it! Had a little trouble with the keyboard but I guess the home keyboard will do its thing. Is Q1 2017 fix? I can't wait to play it, what about Q4 2016?
EvansCo0607 Aug 22, 2016 @ 6:12am 
Ich habs auf der Gamescom angespielt und es ist ein cooles spiel^^
ideamonster  [author] Feb 16, 2016 @ 11:47am 
Thank you all for your kind words and feedback! We're working with maximum power on the full release, there will be a lot of improvements to gameplay and art style. Stay tuned and thanks for your support, friends!
javierucu Feb 5, 2016 @ 12:36am 
hi, i think Code 7 looks fantastic. I love horror, hehe. Now i´m finishing the soundtrack in other game and it would be great to work beside such a promising team. I think my music could fit well in your project. You could listen here: What do you think? my email is: Thank you. Good Job.
Relaxing Dec 28, 2015 @ 11:06pm 
Just finished this game's prologue after the devs pointed me to it on twitter.

If you want to follow them on twitter here are their handles:

Company -
Kevin Glaap -
Zein Okko -
Frank Nov 11, 2015 @ 12:37pm 
this looks amazing to me, cant w8 for more:notebook:
Chewmon Oct 1, 2015 @ 1:03am 
I feel that there're too many flickering screen scenes, especially at the part where Alex has to find a way out with the routes. Made it really hard to read. I ended up relying on my memory of the numbers and the error sounds. Is that on purpose? Very interesting game :) looking forward to more!
Xach Jun 17, 2015 @ 10:27am 
This was my first texted base games and i love it! I cant wait for it to come out on steam so the new chapters come out!