Cities: Skylines

Cities: Skylines

3,614 ratings
All 25 Areas purchasable
File Size
0.005 MB
Mar 12, 2015 @ 4:33pm
2 Change Notes ( view )

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All 25 Areas purchasable

In 1 collection by tomdotio Cities: Skylines Let´s Play Mods - Funktionalität
31 items
What it does:
All 25 areas can be purchased (per default only 9 out of 25 can be purchased).

The last Milestone (13) adds the permission to buy 17 new areas instead of one. So you have to reach that to unlock all areas, it does not work from the beginnig, as Milestones 1-12 are unchanged.

To install just subscribe to the mod. To activate it select it from the Mod-Menu within the Content Manager (Inhaltsverwaltung). Restarting Skylines may be required, but you do >not< have to start a new city!

There is a mod which does the same and even has a similar description? Which mod to use?
There is a similar mod which was put on the workshop a few days before mine. It came without the sourcecode and for weeks without a proper descripiton what it does, so I decided to publish mine too. At some point the other mod author finally decided to update his mod description to explain what the mod does in detail by copy&pasting my description. Of course I´m happy to give him permission to do that! ;)

There is a slight difference in the source, but it has the same effect. So feel free to choose which one to use.

Files / Source Location:
If you are looking for the dll and / or C# script, it should be here:
<Path to Steam>\SteamApps\workshop\content\255710\405810376

If you don´t trust the dll, you could delete it and compile from source. To do taht move the source file to the mod folder so it looks like this

On Windows
C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\MaxArea\Source\MaxArea.cs

On Mac
/Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods/MaxArea/Source/MaxArea.cs

On Linux
/home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/MaxArea/Source/MaxArea.cs

It should compile when starting Skylines. Please be aware that you should be sure what you are doing when messing with dlls and sourcefiles, so you do not mess up your system!

Refeer to for more information.

Some additional notes / FAQs:
  • Using more than 9 tiles is neither tested regarding stabilty nor supported by the game developer (also not by me! :))
  • Achievements are disabled if you use any mod (there is however a Mod online which can enable achievements)
  • The sourcecode is VERY simple, effectively it is only one line of code, how to do it is very well documented in the API wiki, so it is no secret and extremly easy to code
  • Does not require the UnlockAll Mod, but can be combined with it
  • Sourcecode is included

Reported to work with with all versions.

If the mod does not seem to work for you, please keep in mind, that you need unlock the last milestone, you can NOT purchase them from the beginning. (if this was the case for you before I assume you used an additional mod to allow that).

Some other things:
My mod may be the most simple out there, other people did far greater things :) ... go and have a look around in the Workshop!

Something else I made just for fun:
3 Highways / 3 Streets Crossing:
The Garbage Disposal Gate:
Popular Discussions View All (2)
Dec 11, 2017 @ 1:51pm
Please elaborate on the mod mechanics
Mumen Rider
Jan 27, 2017 @ 2:36am
Problems? Here is what you should check!
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御門石虎 Jul 9 @ 2:27am 
Zoom Jul 6 @ 9:22pm 
丶别久情深 Jul 2 @ 4:41pm 
81 tiles:argument is out of range
☠ByErtugrul ☾☆ Jun 27 @ 2:41pm 
Kool Hans Jun 22 @ 10:06pm 
you're being rude
this is better for the low spec players
azraelcm Jun 9 @ 4:36pm 
As if anyone actually needs 81 tiles to build on...
Ahtu May 30 @ 1:12am 
A nice mod,but u can use another mod to build a city with 81 tiles.
Aturchomicz May 26 @ 3:09am 
fuck this mod.Eighty one tiles is beter
Bayern Bear May 23 @ 9:54pm 
Awsome mod! It makes you chance to create a really big complex city.
Catfish May 14 @ 9:15am 
Now I have a big big big sooo big city! thanks!