Homeworld Remastered Collection

Homeworld Remastered Collection

409 ratings
Star Trek: Continuum
HW2Classic: HW2Classic, HW2C
Tags: Star, Trek
File Size
986.036 MB
Mar 8, 2015 @ 6:29pm
Jun 30, 2015 @ 6:05am
3 Change Notes ( view )
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Star Trek: Continuum

Star Trek has captured the imaginations of people all over the world for the past half century, it has been the people that we wanted to be, it has held the utopian future that we want waiting for us, and it has had some really cool starships and technology to boot!

Starting with a fully equipped outpost, a full fleet or a single flagship play as the versatile United Federation of Planets, the enigmatic Romulan Star Empire or as the formidable Klingon Defence Force through four of the most significant turning points in Star Trek history:

- In the ENT era (2160's) see the ships which starred in "Star Trek: Enterprise", and the ships which were just around the corner
- In the TOS era (2250's) see the ships from the Original Series of Star Trek back in the beginning, with a few gaps filled in too
- In the TMP era (2310's) see the ships which saw the end of the classical "Movie" era ship designs and the beginning of the next generation
- In the TNG era (2380's) see the ships that were in "Star Trek: The Next Generation", "Star Trek: Voyager" and "Star Trek: Deep Space Nine"

We aim to boldly go where no Star Trek game has gone before!

Don't forget we're not updating this old version anymore! Make sure you download Star Trek: Continuum Remastered
Popular Discussions View All (22)
Dec 24, 2017 @ 6:05am
Mod not laucnhing
Dec 23, 2017 @ 11:43pm
Mod Creator calling all those who are getting CTD on game load
Aug 23, 2016 @ 4:58am
Collisions between ships
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Nathanius  [author] Jun 12 @ 5:31pm 
The Manheim Centre is not in this mod, it's in the Remastered version ;)

It creates a "manheim effect" which freezes all enemy ships in range in time
Whitelighter_UK Jun 12 @ 1:28pm 
So I've just noticed the Manheim centre.. what the hell does that do? Apparently not much when I activate it, couldnt figure it out..
rambo2525 Jun 2 @ 2:06pm 
It's how the game moves it's ships, it is better in HWRM. Also if you put the cap ships in defensive mode they'll turn quicker and put the strike craft on aggressive to draw the enemy from hitting your cap ships when you first engage, then it's a fyrball :steamhappy:
Nathanius  [author] Jun 1 @ 2:42am 
Yes, since it's essentially unchanged since we moved to HWRM. It's much improved in the other version
Impyrium May 31 @ 8:59pm 
does this mod still have the issue where ships will collide with each other and asplode?
Nathanius  [author] Mar 14 @ 5:22pm 
Not to this old version of the mod for sure!

Probably to Star Trek: Continuum Remastered
MOON MAN Mar 14 @ 4:37pm 
hey what is abuat the dominyon there in the colny stuff but you cant be them yet?
Nathanius  [author] Jan 31 @ 4:04pm 
Not to this old version of the mod for sure!

Probably to Star Trek: Continuum Remastered
Marcus Aurelius Jan 31 @ 4:01pm 
Are you guys going to add those supermassive ships that appear, like the largest Federation ship ever which was seen in a Star Trek Enterprise Episode (I think it was from the far future or something).
Nathanius  [author] Jan 4 @ 6:32pm 
You missed one step after the unsubscribe, you need to clear out the mod files that were downloaded to your computer for STC. I am assuming it'll be STC.big (x2) but since we aren't updating this old version of the mod there's not been any corruption issues reported :steamfacepalm:

The Borg are in the Remastered mod, Dominion is next, Gorn is about halfway done? I did up a really nice trailer for the Borg when we released them at the end of November :steamhappy: