Left 4 Dead 2

Left 4 Dead 2

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Counterstrike Weapon Unlocker
 
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Game Content: Weapons, Scripts
File Size
Posted
Updated
0.042 MB
Feb 11, 2015 @ 12:56pm
Jul 26, 2016 @ 2:46pm
5 Change Notes ( view )

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Counterstrike Weapon Unlocker

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Description
Been a long time coming, hasn't it? A simplified way to access the Counterstrike weapons with your chums without having to resort to the kooky, inverted and upside-down world of Sourcemod, dedicated servers, or single player only listen servers.

This is a simple vscript mod that adds the four hidden German/International weapons from Counterstrike: Source to the AI director's weapon cycles, fully precached. The smg's will occasionally swap in the MP5, the snipers will sometimes bring out the Scout or AWP, and the automatic rifles will from time to time opt in the SG552. It'll also as a small bonus mix up the spawns of the M60 and Grenade Launcher to swap with one another - you'll sometimes find grenade launchers in spots where an M60 would spawn, and vice versa.

Only the host needs to own this mod, and it will automatically disable sv_consistency for the folks who like to use skins for the css weapons that require scripts to use, and for those infuriating individuals that use script mods or put uneccesary scripts in their weapon releases (you know who you are).

This uses the same base files as Rayman's Admin System, and as such is not compatible with it. The two mods will not work together - pick your poison!

Do NOT use this mod when playing the campaigns Dead Series or Questionable Ethics: Alpha Test. It will cause the campaigns to be unfinishable.

I get alot of complaints from people that their weapon is being rendered as left-handed. This is unfortunately not the fault of myself or my unlocker and can mean one of two things for you: you're playing on a dedicated server that's undoing the script in the mod to flip it to the right, or you're using a script mod that has the wrong value in BuiltRightHanded.
Popular Discussions View All (5)
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Jun 2 @ 1:48am
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Mar 19 @ 12:53pm
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554 Comments
Both the AWP and Scout can be Tier 1 with scripts. Just change them to smg or shotgun where it says "type". However it would be best to remove both bolt actions all together. As they suck out loud and are worthless compaired to the other Tier 2s.
SquigglyV Sep 9 @ 4:45pm 
Might not be within the scope of this mod, but would it be possible to make the Scout a tier 1 gun in a small separate addon? Because SMGs upgrade to assault rifles and shotguns upgrade to autoshotguns, but there's no direct downgrade from the sniper rifles. Compared to the other tier 2s the Scout is literally worthless, so it would make a good option for that!
Pyri Sep 5 @ 11:45pm 
@Ahkmid the Emoji Turban Guy
Read the description, that will answer your question.
do these guns have the actual stats of the international weapons? or are they just reskins?
Modded Lobby Sep 5 @ 5:30pm 
this does not work with raymans mutation mod?
相顾流年 Aug 24 @ 5:10am 
Nice
Lt. Rocky  [author] Aug 22 @ 3:15pm 
Turn off your script mods
SickHead Aug 22 @ 5:49am 
How can i fix this?


I get alot of complaints from people that their weapon is being rendered as left-handed. This is unfortunately not the fault of myself or my unlocker and can mean one of two things for you: you're playing on a dedicated server that's undoing the script in the mod to flip it to the right, or you're using a script mod that has the wrong value in BuiltRightHanded.
Would perfer version without the crappy bolt action sniper rifles.
B.Va Aug 5 @ 6:00am 
Could the M60 and Grenade Launcher spawns being mixed be a seperate mod? I find the CS weapons not so good in my games, but having the M60 appear more and in campaigns it normally doesn't is a really nice thing to have. The grenade launcher appears too much compared to it in so many campaigns.