This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Drunk On Nectar
Genre: Action, Strategy
Platforms: PC, Linux
Languages: English
Feb 10, 2015 @ 10:29am
Jun 23, 2016 @ 4:07am
Recent Announcements View All (1)
Drunk On Nectar is now in Greenlight, please vote for the game!
Greenlight Submitted!
Hello, you are looking at the Steam Concept page of Drunk On Nectar which was used to gather initial feedback.

The game has been submitted to Steam Greenlight now, please check out the link below:
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Venugopalan Sreedharan  [author] Jun 23, 2016 @ 4:10am 
Drunk On Nectar has finally been submitted to Steam Greenlight! Help this game arrive on Steam, please check out the greenlight page below and vote "Yes" for Drunk On Nectar!
Venugopalan Sreedharan  [author] Feb 13, 2016 @ 10:58am 
I'm excited to share a DoN's 30 minute gameplay video of DoN with you!
DoN's alpha/demo is coming soon for you to try out yourself, until then check out the video above and let me know what you think!
Venugopalan Sreedharan  [author] Nov 19, 2015 @ 6:14am 

The road ahead:

All this is an enormous amount of dev work and also the reason why I haven't released new videos for so long. The game is being rebuilt from ground up and this is a time-consuming process with many technical hurdles to cross.

I will be releasing DoN to Greenlight as soon as a working prototype with a small collection of plants, insects and reptiles is ready. Beyond that though, the dream of creating a rich nature paradise including birds, mammals and many other species depends solely on community interest.

If this idea resonates with enough people, the game will be developed further as a rich and diverse ecosystem with many different biomes and natural phenomena.
Venugopalan Sreedharan  [author] Nov 19, 2015 @ 6:13am 

I realize it's been ages since I posted an update. Some good news:

DoN has fully embraced nature! The game is now a pure nature/ecology simulation focusing on the inter-relationship between flora (plants and trees) and fauna (insects, reptiles, birds and mammals). Ecological elements such as weather, changing seasons, plant and animal lifecycles will be fully simulated and true to nature.

Players can select from the following gameplay modes:
* Solitary creature: Explore the world as solitary creatures (prey/predator/both depending on their position in the food chain)
* Eusocial colony: colonize the habitat by controlling eusocial insect colonies (honey bee colonies, ant colonies, etc)
* Creator mode: Design a biome with plants, insects, reptiles, birds and mammals of your choice and watch the simulation flourish or join the action directly by controlling a creature or colony.

No more RTS/strategy gimmicks - this is exclusively a nature game now!
Venugopalan Sreedharan  [author] Aug 30, 2015 @ 1:54am 
Noted. After Epic Games made UE4 free there's been minimal financial burden though! Likewise for many small indies I suspect; except for anything that needs to be contracted out or specific tools/assets/plugins that need to be licensed of course. These days most tools have indie versions that are light on the purse thankfully!
MiddayEnglishman Aug 29, 2015 @ 9:21am 
Of course.. when you need financial backing PM me please?
Venugopalan Sreedharan  [author] Aug 29, 2015 @ 5:43am 
I'm grateful for your interest. I've had some indie composers ask about music openings as well so theoretically there is the possibility of scaling up DoN's development. That said, I have no plans to start scaling up as of now so I'll still be flying solo for the foreseeable future. Hope you understand!
MiddayEnglishman Aug 28, 2015 @ 4:01pm 
If it's going into the Simulation route I'd adore the opportunity to work on it with you... I have no ongoing projects right now though I have money in RL and not looking to get rich I just want to put my name on a game that I want to make.. I'd even put my money into it..
Venugopalan Sreedharan  [author] Aug 28, 2015 @ 1:51am 
I'm totally with you on the simulation leading into gameplay! The game already allows a bee (players) to choose which species get propagated through the same mechanism you described!

I'm aiming for Greenlight submission by the end of this year so I have enough time to work out exactly what direction the game is going in.
MiddayEnglishman Aug 26, 2015 @ 5:44am 
You could add more gameplay elements with simulation though as well.. a dynamic garden that is always growing and always changing allows a lot more freedom for the player.. such as if you play as a bee depending on what flowers you pollinate determines which plants thrive.

If you simulated life cycles as well a bit like Sim Ant then the player would need to breed and take care of their young in order to dominate the garden.

The simulation builds into the Gameplay..