Sid Meier's Civilization V

Sid Meier's Civilization V

58 ratings
DMS' Civilizations - Nuraghians (Sardus)
File Size
16.323 MB
Feb 9, 2015 @ 6:26am
Dec 10, 2021 @ 5:07pm
12 Change Notes ( view )

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DMS' Civilizations - Nuraghians (Sardus)

In 1 collection by DMS
DMS' Civilizations
47 items
This mod adds The Nuraghians led by Sardus to Sid Meier's Civilization V.

The Nuraghians (Sardus)
Season of the Aristocracies
All Units receive +1% Combat Strength in friendly territory for each Resource either exported or imported. Working Freshwater tiles increase Building Production.
The Nuraghe is the Nuragic unique building, replacing the Granary. The Nuraghe increases the Food intake of a city, speeding up the city's growth like the Granary, and further by providing Food for each Defensive Building in the City. Ranged Land Units trained in a City with a Nuraghe gain the Bombardment I Promotion, granting them a +33% Combat Bonus against Land Units. +5 City Combat Strength, +60 City HP.
Domus de Janas
Can only be built on tiles with access to freshwater and cannot have another Domus de Janas in an adjacent tile. Yields +3 Faith. If an enemy Combat Unit is killed on a plot either with or adjacent to a Domus de Janas, receive a Faith bonus.


Brave New World is required.


1) Select Subscribe above
2) Start up Sid Meier's Civilization V
3) Enter the Mods submenu
4) Enable the mod by pressing the circle to the right of this mod's name
5) Click next and start a game


In the past I have either provided a direct download option through Dropbox or Drive, or recommended using SteamWorkshopDownloader[]. However, the former has the disadvantage that it requires me to keep the direct download version of the mod up-to-date, which is unnecessarily inconvenient, and the latter is unstable and often not functioning. Thus if you need to download this mod directly, let me know and I will provide a link.

See the included credits file for a complete list.

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DMS  [author] Feb 14 @ 1:06am 
@ruhrgebietheld, thanks for letting me know. iirc that was an issue in a version years ago as well, but was fixed, so I must have somehow changed what fixed it :)
I've also noticed that the Nuraghians' MCIS icon show up in the city screen for all civs, so will have to fixed that too.
ruhrgebietheld Feb 12 @ 8:15pm 
It's been years since I last used this civ, so I decided to see how they play currently. They're a ton of fun in their current form, I really enjoyed playing as them. The one issue I did notice is that the Domus de Janas was only buildable adjacent to rivers, not all freshwater tiles. I had quite a few tiles with lake/oasis adjacency that should have been able to have them built on, but only tiles with river adjacency actually gave me the option to construct them.
s0larpunk Dec 11, 2021 @ 7:15am 
This update makes me happy. The leaderscene is sick. :steamthumbsup:
DMS  [author] Dec 10, 2021 @ 5:11pm 
Changelog continued:

General: Completely rewrote the code for optimization.
Art: Changed civ colours
Art: New civ icon and alpha (thx darth)
Art: Entirely new leaderscene and leader icon
Mod support: Dropped support for Sukritact’s Decisions (files still included).
Mod support: Changed preferred Religion from Hellenism/Dodekatheism to Mysteries when using Tomatekh’s Historical Religions mods.
DMS  [author] Dec 10, 2021 @ 5:11pm 
Updated, but steam sometimes doesnt save the changelog, so here it is:

Text: Changed civ short description to be “The Nuraghians” instead of just “Nuraghians”.
Text: Corrected the description of the effect of the UI in its civilopedia entry.
UA: Solved issue where Combat Strength from traded resources was in some cases not working.
UA: Second part of the UA changed to provide Building Production from worked Freshwater tiles (before it was only towards Faith Buildings, no requirement of them being worked and was a global bonus).
UTI: Renamed the Unique Improvement from Ipogeo to Domus de Janas ( .
UTI: Can now be built on Resources.
UTI: Can now not be built directly on Forests, Jungle or Marsh without first clearing them.
UB: Now gives the correct amount of Defense and HP (5 Defense instead of 0.6 and 60 HP instead of 5).
UB: Ability now includes all Defensive buildings instead of a hardcoded list (including ones added by mods).
I swear this never happens to me Mar 30, 2020 @ 12:57pm 
No offence since this is a great mod, but why are there so many newer mods on the workshop updating their UAs into more complex, less effective ones? The origional 5% boost in combat strength for each metal traded was a lot more simple and useful than the 1% in friendly territory. When the UA is too complicated and specialized it detracts from the personality of the civ. Is there anywhere I can find the old version of this mod?
spin May 11, 2019 @ 1:36pm 
Apologies for the trivial question, but how do you direct DL? "Press on the above infographic" doesn't allow me to DL anything. (I use Steam, but it's currently not DL MODs)
SuperPershing1945 Dec 24, 2018 @ 4:20am 
I see this is supposed to be compatible with Rise to Power, but it hasn't been updated for a long time. Is this compatible with the combined JFDLC?
Azzurra Iris Lea Monde Feb 5, 2018 @ 1:47pm 
Thank you for your informations. For the Shardana/Sherden theory you are right that there are various theories, there are also theories that say the we sardinians are for example, atlanteans, neo-hittites, caananites, hyksos, libyans, etruscans, basques, illirians, vandals, alans, tartessians, berbers (numidians), philistines, lydians, troyans or a mixture of these peoples.
DMS  [author] Feb 5, 2018 @ 1:10pm 

Ofc, you being Sardinian, definitely holds some authority on the matter, but tbh I think changing the name now will only confuse people. I you want to change it yourself, you can do it in the DMS_Nuraghians_GameText.xml file inside the mod under the TXT_KEY_CIV_DMS_NURAGIC_SHORT_DESC tag. There you can also see that in-game, the civilization is called the "Nuraghic Empire".

Lastly, re the "shardana/sherden" name. Afaik there are several theories about this; recent findings are pointing more and more towards an identification of the Sherden as the indigenous Sardinian population. However, this is not unanimously agreed upon hence why I discarded that as an option.