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Falling Stars: War of Empires
Feb 24, 2015 @ 9:34am
Apr 27, 2016 @ 1:47pm

View Falling Stars: War of Empires in the store

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Recent Announcements View All (4)
We're releasing on Steam April 26th, add it to your wishlist!
Falling Stars Private Beta is live!

Falling Stars: War of Empires is a turn-based strategy game where players vie for control of the galaxy through politics, space warfare, exploration, and more. Falling Stars: War of Empires contains a mix of traditional turn-based strategy mechanics, and "Euro" mechanics, to bring you fast-paced yet in-depth matches that can be finished in one sitting. Our goal is to create an game where every decision you make has a large impact on the outcome of the game. Whether it be position your fleet to form a chokehold on another player, or deciding to barter with planetary inhabitant or conquer them, every decision matters.

  • Choose from 10 different Strategic actions that can be used once per turn, each having 4 supplemental effects that are unlocked throughout the game
  • Take part in the living economy of an empire, where commodities rise and fall with value based on the decisions of the players
  • Manage diplomatic and trade relations with planets in your empire by choosing whether to barter with them or conquer them
  • Gain trade advantages by conquering enemies of planets you have open trades with, while risking sanctions for attacking those planet's allies
  • Choose carefully which technology advances you specialize in, and research special synergized technologies that combine the effects of 2 different technology trees
  • Take part in tactical formation combat, where ships are ordered to protect those behind them, allowing your firepower time to take out the enemies ships
  • Over 40 tactical actions can be played throughout the game, and are distributed at the beginning of each round. These actions are distributed randomly to each player, so other players can't see what you have planned
  • Vote on more than 30 political agendas that can fundamentally alter the rules of the game, exhaust key planets, place ships on hold, or target a specific player to their benefit or demise

Economic System

Each game has its own unique set of cause and effect economics. Resources will shift in price throughout the galaxy based on the rarity, supply, and demand of that commodity. If a player decides to use a vast amount of carbon nanotubing for their reinforced ground troop armor, that resource will be more scarce and expensive for other players until it can be replenished. Likewise, if a resource goes unused for a long enough time, prices will drop and players must decide if it is in their strategic advantage to use those resources while prices are low.

Fiat currency it's also utilized in the game. Planets are rich in many resources, and the sum of those values are represented as that planets total value. This resource value is then used to purchase ground forces, fleets, technology, or sometimes even political influence.

Diplomacy and Bartering

The bartering system serves as a form of diplomacy and trade between you and the planets in your empire. Each planet may specialize in an industrial good such as fighter class ships, research and development which aids in technology advances, resources that can be used to sway the galactic market, or political influence that aids in securing political agendas. Maintaining these relationships is a difficult task.

Each planet also has a history of allies and enemies that has developed over the millennia. By conquering an ally of one of your planets, you risk receiving sanctions on your existing trades or having them cut off completely. This can be offset by laying waste to their enemies as well. Some planets may even increase their trades with you for defeating one of their foes. However, inhabitants can choose not to barter with you for a number of reasons. If you have already conquered them to exploit their resources, then they have no reason to work with you. If they already have a trade agreement with you and you decide to conquer them anyways, not only do you lose that agreement but any other planets you have trades with will have a 25% chance of breaking all ties with you as well for being untrustworthy. Players must choose carefully how they run their empire.

The game will feature online multiplayer, as well as a single player campaign. The campaign will pit you against AI of differing strengths and throw you into unique scenarios that let you experience the lore of the game universe, as well as the variety of mechanics in the game.

Multiplayer will feature a match-making system that will pair you up with opponents of similar skill level. You can also choose to create private games that are only accessible to your friends. Our goal for multiplayer is to give players an experience that will constantly challenge them in a competitive arena, so balance of the different races, technologies, and actions is of utmost importance.

Falling Stars has a variety of units to choose from, each with a multitude of modifications so your fleet can be used to suit your strategic needs. Below are descriptions of each unit:

Fighter Class

A small and inexpensive ship, Binary Fighters must travel with other ships and provide great protection or extra attack during space battles. They do not count as a ship in your fleet allowing for mass production of this unit. A technology upgrade allows the Binary Fighter its own movement, making it a very fast and versatile unit.

Scout Class

Scout ships are highly mobile units that can traverse the map faster than any other ship in the game. They can carry one ground force, but their capacity is not very useful for ground invasions. The scout ships most useful upgrade grants it stealth capabilities. This is useful for adding unexpected fleets to a battle, blocking off an opponent’s retreat, or spying on an enemy’s technology advancements.

Carrier Class

The Carrier ship specializes in carrying your army from system to system. Each carrier can hold up to 6 ground units and/or binary fighters, making it a necessary resource for ground invasions. You can also set your sights on a more explosive payload with the "Nuclear Transport" unit modification, which sacrifices carrying capacity for a nuclear strike that can be used on enemy planets.

Dreadnaught Class

After you acquire the proper technology, the Dreadnaught is your tool of destruction. This massive ship has many advantages such as a high carrying capacity, ability to sustain damage, low battle roll, and moderate movement ability. It is only accessible by obtaining the necessary technology from Falling Stars. Gaining control of the planet for one turn will allow you to construct the Dreadnaught.
Popular Discussions View All (1)
Apr 13, 2016 @ 7:40am
Release date
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LnLP  [author] Apr 13, 2016 @ 7:40am 
Hi everyone, just wanted to let you know we've officially made it onto Steam and will be releasing in less than 2 weeks! Here's the link:

The game has come a long way, and we've taken our time to make sure it's done right. Thanks for the continued support everyone, and make sure to add it to your wishlist!
rom Jan 21, 2016 @ 1:09pm 
Thanks for the answer, I'll keep that in mind! :steamhappy:
LnLP  [author] Jan 21, 2016 @ 9:49am 
There are currently two different victory conditions that will 100% be in the game (others are a work in progress). A "warlord" victory condition where you have to defeat all of your opponents, and a victory point condtional that requires balanced play. If you ally with someone, it should be because you are mutually helping eachother get closer to victory, but in the end only one player can win.

One of the main tickets on my list for future patches are team oriented game types, which would give a similar scenario to what you suggested below. After release there will be a community thread where people can upvote their most-wanted features, so I recommend you put this up there when the time comes because it's a great idea :)
rom Jan 20, 2016 @ 6:30pm 
I have only one request: Allied Victories, please. I don't want to be an ally of a faction for the entire game, and than at the very end of the game, after we defeated everyone, I'll have to backstab and exterminate him (I think this is so dumb)...

This game looks really promessing, keep the good work LNL Games
athelasloraiel Jan 4, 2016 @ 12:54pm 
LnLP  [author] Jan 4, 2016 @ 12:30pm 
Progress on Falling Stars through 2015 left us exactly where we wanted to be to release this game in the first half of 2016! Multiplayer support is almost complete after we added a ton of enhancements that beta testers were requesting. Single player vs AI is fun and challenging, with enemy empires keeping track of who votes against them in the galactic council, who encroaches on them empire, and retaliating after an attack. At this point, after tons of playtesting, we are more struggling with how to tone it down instead of how to to make it harder, which is a great problem to have for a "non-cheating" AI! Stay tuned for more updates as we get closer to launch.
LnLP  [author] Oct 4, 2015 @ 4:41pm 
(Adding a comment here as well as annoucement)

Hi everyone, thanks for your patient support and awesome ideas that have brought this game to where it is today. Now, we want to offer you the chance to give your feedback on the game and make your mark by participating in our private beta! This is an opt-in beta, which means all you have to do is let us know you want to play. Create an account on the forum here, and either post in our announcement thread or give us a comment here and we'll get you set up:

We have a private forum here that we will give you access to once you create an account.

We have added tons of features since our initial announcement of the game, including single-player AI, technology advances, a slew of political agendas, and strategic actions. Thanks again, and I hope you'll join us!
athelasloraiel Aug 1, 2015 @ 7:07am 
Interesting. Want to see fights!
Subotai Jul 26, 2015 @ 10:02pm 
looking forward to some more gameplay previews please!
Cyborg Jul 24, 2015 @ 8:18pm 
i voted just to get something for steam to level up