This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Adventure
Platforms: PC, Mac, Linux
Players: Single-player
Feb 11, 2015 @ 11:02pm
Jan 26, 2016 @ 7:42pm

View Reflections in the store

Store page
Recent Announcements View All (3)
Reflections is now available as an Early Access title!
Release date: May 2015
What is Reflections?
Reflections is a real-world adventure game where every action you take has meaningful consequences that radically shape the experience. The game takes a new approach to story, where everything you do can be woven into a narrative that drastically changes, thanks to our Storyteller engine.

  • You create the story - The powerful Storyteller engine watches everything you do and changes the experience to suit.
  • Three Acts - Experience various moments in your life which differ radically based on what you choose to do.
  • Dynamic progression - time passes as you play, changing the opportunites and events that unfold
  • Full environment interactivity - If you want to do it, you probably can. Reflections isn't about sitting and watching. Everything has its use.
  • AI that responds to you - Multiple characters and creatures to build relationships with, relationships that may last your whole life
  • Beautiful environments - stark black and white environments that slowly get filled with color by your actions

The Setting
In Reflections, you are getting ready to leave home and start your life as an adult. You have to put things in order and get ready to leave by the end of the day. To do so, you can tidy up your business, help build relationships, or just go exploring. From there, it's up to you; the entire course of the game is based on the actions you take.

About the Storyteller
Reflections uses a unique Storyteller engine, that allows anything that happens to feed into the narrative. Rather than picking story options, everything you do is part of the story. How you choose to spend your time matters; the Storyteller shapes your future out of everything, no matter how big or small. A complex system under the hood determines how actions affect your story, and makes hundreds of changes to accomodate. These changes can be as small as an item that reappears later in your life after it was used, or as big as an entirely new landscape to explore based on your larger choices. Our goal is to custom tailer an experience that you can relate to, which feels like something that you made happen.

Virtual Reality
Like everything Broken Window Studios develops, the game fully supports the use of the Oculus Rift. We're also looking into additional options for immersive controls, and will keep everyone updated as finalize our feature set.

History of Reflections
Reflections started as a game jam project in 2012, but was never released due to its unusual design. Since then, the genre of experimental, real world experiences has exploded, with games like The Stanley Parable, Gone Home, Dear Esther and more seeing great success. We had originally thought the game wasn't especially marketable, mainly because the barriers to marketplaces seemed daunting. However, we feel that it is now the right time.

The main feature of Reflections, The Storyteller engine, is an experimental tool which is also being used in our other project, Grave, which was greenlit and Kickstarted last year. Reflections is an amazing example of the tech, and has served as a test bed for many of our Studio's design concepts. Reflections is not only a standalone game, but serves to demostrate our story technology and how it will be used in future projects.

We've decided to give Reflections a fresh coat of paint and send it out into the world. We've taken some of our spare time to spruce up the visuals, convert it to Unity 5 and we now have it ready to go out the door. The game is basically complete, and will be able to launch on Steam as a full release product as soon as it is Greenlit. We really appreciate your support!
Popular Discussions View All (4)
Jun 16, 2015 @ 7:07am
May 30, 2015 @ 11:21am
When will it be out?
May 16, 2015 @ 5:37pm
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A_Kode87  [author] Jun 27, 2015 @ 3:23am 
Hey guys! Quick note to tell you all that we're out on early access! Hit us up if you have any questions! :)
NaY Jun 20, 2015 @ 3:44pm 
Tristan Parrish  [author] Jun 12, 2015 @ 11:17am 
We will be out on Early Access the 26th of this month! Keep your eyes peeled for more updates.
Erebus65 Jun 11, 2015 @ 10:24pm 
Still waiting to play this! Can't wait
Settings Jun 3, 2015 @ 4:31pm 
I personally don't have a credit/debit card, but my parents have one. Unfortunately, they don't allow me to buy games. I guess I'll have to buy it when it comes out.
Tristan Parrish  [author] Jun 3, 2015 @ 3:26pm 
On our website we use the humble widget, which lets you purchase with a normal credit or debit card. It's a little confusing because the PayPal icon is there, but that's what the transaction is run through; it doesn't require a "PayPal" card or anything. Let me know if that works for you! Thanks.
Settings Jun 3, 2015 @ 1:54am 
Hi. I would like to Pre-order the game but unfortunately I do not have a Paypal card or an Amazon account. Is there a different way I could Pre-order it?
Tristan Parrish  [author] Jun 1, 2015 @ 6:16pm 
Hey we actually just announced! Sorry for the delay, we had been overly ambitious with the April deadline. We are now officially slated to arrive June 26th on Steam Early Access, with the plan of a full release shortly following (probably 1-2 months). Thanks guys! We're really excited about it.
TrippinPrideTTV May 30, 2015 @ 10:26am 
So whats the news? supposedly was going to be released in april, It's almost June...
Ragnlave May 23, 2015 @ 3:47am 
Выглядит весьма и весьма интересно.Ждём.