Source Filmmaker

Source Filmmaker

96 ratings
Hyrule Warriors: Fierce Deity
Models: Character
Tags: SFM
File Size
72.701 MB
Feb 1, 2015 @ 11:47pm
Aug 19, 2017 @ 10:33am
15 Change Notes ( view )

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Hyrule Warriors: Fierce Deity

In 1 collection by Taco
those zelda models you keep seeing
17 items
Model overrides for TF2 and similarly scaled maps, since procedural bones can't be scaled:

Control groups, IK rigs, particles, and any other extra files that won't download through workshop:

All of my models now use the same control groups file, just use the one from whatever my latest release is.


This is a cleaned up and enhanced version of Fierce Deity from Hyrule Warriors.
This download also contains all 3 tiers of his Double Helix sword.

Contains Hat and Hair jigglebones that react realistically to gravity, and a paintable tunic on skingroup 2. You can toggle normal eyes on Deity with a special flex that hides the white glow.

As a bonus, there is also a Dark Link skingroup, as well as Dark skins for the helix swords.

Has skeleton and flex compatibility with my Link release. Any poses or animations you make with Fierce Deity or Link are interchangable.

IK Rigs for all of my Hyrule Warriors releases can be found in the extra files download, as well a control groups file to allow SFM to identify all the unique controllers

Here's the color script for painting if you don't already have it:



Taco: Wii U --> SFM magic

Team Ninja/Omega Force: Original Models/Textures

Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.

Additional thanks to cfowler7 for the first two promo pictures.

The Legend of Zelda is ©Nintendo donut sue plz


Popular Discussions View All (1)
Aug 29 @ 9:06pm
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cfowler7 Jun 2, 2017 @ 5:23am

I had fun making this one. Thanks again for the model!
Taco  [author] Jan 2, 2016 @ 2:00am 
Click the subscribe button then launch Source Filmmaker. It will download automatically to your SFM workshop folder.
🔥Infernic🔥 Jan 1, 2016 @ 6:15pm 
How do I download this? I'm very new to the community, and just starting.
Taceo Aug 21, 2015 @ 7:52am 
It did fix it, thank you so much for being so incredibly helpful and also for sharing these models in the first place! :DD
Taco  [author] Aug 21, 2015 @ 7:30am 
Ok if it only happens at distances then that's z-fighting, in which case the normal eyes are too close to the white eyes, I updated the model, see if it's fixed now.
Taceo Aug 21, 2015 @ 6:42am 
I've not been able to solve it, it just seems like the white eye material becomes glitchy as soon as the camera gets further away from it.
Taco  [author] Aug 20, 2015 @ 1:58pm 
Try using the procedural controls on it, whatever is happening is not the model, its your scene, so you just have to experiment
Taceo Aug 20, 2015 @ 1:47pm 
The normal eyes slider is at 0 when the clipping happens. ;S
Taco  [author] Aug 20, 2015 @ 1:39pm 
Just pull the flex slider? Surely its not frozen or anything, just reset the position
Taceo Aug 20, 2015 @ 12:59pm 
Yeah, I made a new project and it worked, but then I tried to import the animation from the last one and it did the same. Is there a way to just make the normal eyes transparent permanently?