Portal 2

Portal 2

340 ratings
Hex Complex
   
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File Size
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79.115 MB
Feb 1, 2015 @ 2:35am
Feb 6, 2015 @ 3:15pm
8 Change Notes ( view )

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Hex Complex

In 1 collection by KyloX
Unique concepts
21 items
Description
Welcome to the Hex Complex.

The map contains a small puzzle, an obstacle room and a introduction to a new cube mechanic. The map doesn't contain hardly any puzzles due that the whole map is shorter than intended due of specific problems (to many brush_sides ).
The second part will include puzzles with the cube and other mechanics.

If there are problems or bugs, please, do tell. Oh and feedback would be great.

Patch notes:
* Added a highlighted platform in the sencond room (puzzle room)
* Spawn time is shorter
* Added a skip button at each obstacle checkpoint
* Tried to add a bigger cube introduction, but hitted the max brush_sides again, so... no go ( lowered the platform to able to jump on it easier)

Special thanks to:
* Kanade - Water textures
* TopHATTwaffle [www.tophattwaffle.com] - Waterfall textures
* emreovus33 - for testing

Enjoy
< >
30 Comments
KyloX  [author] Dec 2, 2020 @ 1:20pm 
I actually agree with you. Looking back at these projects, I do love the end results aesthetics design, but the ideas i implemented weren't done well, some things that could had been left out and made it more easy flowing.

The first puzzle was easy and a nice fit, the second... if you like to challenge yourself with some poorly implemented platforming, which you can skip. And third... needed a better introduction to the puzzle mechanic and what is possible with it.

In Islands and Temple I implemented those mechanics better.
SpielSatzFail Dec 2, 2020 @ 12:48pm 
So beautiful, so unique, yet so annoying. Unfortunate.
Why does it always have to be a skill challenge in Portal??? I hate those maps.
johannes Nov 22, 2020 @ 11:42pm 
Great map. Awesome design
[tcH]Souleutions ~^!|(S)|!^~ May 30, 2019 @ 8:17pm 
There was a similar level or a feel to one gave a Code Lyoko vibe, feeling that here<3
Mikeastro Mar 22, 2019 @ 11:27am 
I enjoyed the map, but I found the very last bit just impossibly hard to do, so I just noclipped across. Thumbs up
Nobody No-One Sep 28, 2018 @ 12:14pm 
Yep, neat concept and design. Thumbs up.
Joric Sep 27, 2018 @ 2:47pm 
Funny proof of concept, not much of a puzzle though.
Cyan Mar 22, 2018 @ 7:29pm 
Aaaaaaaaaaaaaaaaaaaaaaaaand already stuck on the second room.
jandlml Sep 24, 2017 @ 2:59pm 
these maps are so beautiful. i couldnt figureo out how to get across to the exit door. how come F6 doesnt work?
kerning Apr 3, 2015 @ 10:27am 
Very ambitious chamber with gorgeously realized design and pretty niffy puzzles to boot.

The only damning critique against this map is the large chamber with sliding platforms. It not that they're difficult, but they're ridiculously and frustratingly and unfairly challenging. Much of this is due to platforms sliding in or out at the wrong time when they should be designed to appear/retract in conjunture. Platform should slide into your view when you make a jump and sometime slide back in when you land.

In other words, make all platforms more consistent with when they appear/retract. This chamber would still be challenging, just not so stupidly impossible.

It was nice of you to give us the option to skip this part altogether, so I will have to commend you for having the foresight to do it so.

Thumb up.