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Hobohood
 
 
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Genre: Adventure
Platforms: PC, Mac
Players: Single-player
Posted
Updated
Jan 26, 2015 @ 1:23am
Feb 20, 2015 @ 1:14pm
Description
Hobohood is a survival game about urban survival while being a homeless person. It's not an easy game just because it's not situated in the wilderness, though. The city is ruthless, providing a variety of dangers to the player.

The concept of the game is simple. We want to provide an unforgiving environment with tons of possibilities and rewards to those who work hard for them.

The Hobo
The hobo is the protagonist of the game. He became a homeless person for some unknown reason. But he must face the elements of the city to survive. He will need food and water to survive, as he will need to stay cool when it's hot and stay warm when it's cold. He may get some disease if he's careless.
We want to give the player opportunities to survive, so, for example, if the hobo is feeling hungry and has nothing to eat, he can either steal food from someone or he can try to get some honest money to pay for it. Each one with its own consequence and difficulty in the process. We want to make the whole game like this, not just with food. The player may choose whichever way he finds most suitable for him, if he's able to deal with the consequences.

The City
The city is procedurally generated, with its own districts, being equivalent to biomes in wilderness survival games. Each one has its own advantage and disadvantage, for example: if you set camp in a ghetto district, the authorities will leave you alone, but thugs will harm you and steal your stuff more often. Or you could choose to live in the sewers, where authorities and criminals don't dare to delve in, but where giant, aggressive rats and creatures live, not to mention the danger that are the disease-spreading fungi.

Some features of the game:
  • Urban survival! Instead of finding vegetables in the wild, you'll have to find for something edible/usable in the dumpsters!
  • A seemingly dystopian city filled with selfishness
  • Procedurally generated environment that will keep you interested with each play through
  • Opportunity to choose how you play: will you set up camp or be always on the move with your backpack? Will you steal the so-needed medicines or will you try to get them honestly? You decide!

There's some more to the game, you can stay tuned for any development advances in our development blog. You can get the link in the game's discussion group (the link to the group is on the right side of this page).

Please, let us know what you think about it. We're going through planning and prototyping phases right now, so now's the time to share your thoughts!

Also, if you really like the idea, make sure to give it a positive rate so we have some stats on how we're doing. Follow this concept to receive news about it, and share it with your friends! It will help us a lot!

Note: The game is in its early stages of development. Anything can be changed during the development process if we feel that particular element is unbalanced or doesn't fit the game in general.
Popular Discussions View All (1)
4
Jan 30, 2015 @ 7:10am
Being a bum: Necessity is the mother of all power leveling.
Fumbles
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22 Comments
Titoncio Aug 17, 2016 @ 11:47am 
Como está o projeto?
Wischutz Aug 31, 2015 @ 2:30pm 
Excelente ideia e conceito! A arte me lembrou os quadrinhos do Angeli.

Sucesso com o projeto!
Bogdog  [author] Mar 10, 2015 @ 3:46am 
@dragmacom Valeu! Ajude a idéia compartilhando com seus camaradas. :D
dragmacom Mar 9, 2015 @ 10:36am 
Interessante! Parabéns pelo trabalho!
Bogdog  [author] Feb 16, 2015 @ 11:57am 
@Foxhound, yeah, the concept art here makes the game look a little like a point-n-click game, but rest assured it will be a survival game. Imagine some kind of Don't Starve in a city (not just Don't Starve with an urban skin). You'll be able to walk around, do your thing, create your own story... :)
Foxhound Feb 16, 2015 @ 2:42am 
Maybe I'm biased, but I see this more as one of those point-and-click adventure games, rather than a survivalist game. That said, this idea is fantastic.
Bogdog  [author] Feb 10, 2015 @ 11:12am 
@Sientjuhna, the art style featured in the concept art you saw is strongly based in Sergio Aragonés's art style.
Yeah, we're using unity to make the game, and It actually supports both 3D and 2D.
What we can say for sure is that the game will work on a 3D environment, so that means that the environment itself (parks, buildings, the streets, etc) will have to be in 3D, it would look strange if buildings, for instance, were 2D sprites but had the billboarding effect on them so they would work in a 3D environment.
Now, about the characters and entities, we're still not sure if they're gonna be 3D or 2D with a billboarding effect (3D environment with 2D, billborading sprites is something present in games like Don't Starve and Ragnarok Online, for exampe).
In fact we just made a 3D concept of what a character would be like in 3D. We'll be posting it here soon, so make sure to follow this page so you get to see it!
Thank you for your support! Share the concept if you like it!
Sienical Feb 9, 2015 @ 2:20pm 
I really like the art style, it has a very Simon's Cat feel to it! Is the game going to look like this, or is it just promotional art? 'Cause I read below that you're using the Unity engine and I sorta always thought they only did 3D environments. (Maybe I've been watching too many let's plays of mediocre horror games.)

Will there be a way to "beat" the game, in the sense of, like, getting a job and a house and therefore no longer being homeless?

Will there be a multiplayer option, to form a sort of community with other hobo's? (Teaming up with AIs would be pretty cool in singleplayer as well! You never know when they're gonna stab you in the back.)

Looking forward to seeing how the game develops!
Fumbles Feb 4, 2015 @ 6:55am 
I really dig the new title screen! :D
Bogdog  [author] Jan 30, 2015 @ 5:30pm 
Thanks @FlameHead! If you have any suggestions or questions, please let us know via the comment section (here), by creating a discussion or via e-mail (contact@bogdoggames.com). Make sure to follow the concept and share it with your friends!