RimWorld

RimWorld

76 ratings
Plants Are Fun
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Mod, 1.6
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145.537 KB
Aug 10 @ 9:24am
1 Change Note ( view )

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Plants Are Fun

In 1 collection by Mlie
Developed by me
113 items
Description


Talk to your plants!

This adds a new recreation type, Talk to plants.
Pawns will enjoy colony plants by caring for them at the same time.
There is no skill involved so all pawns can enjoy this activity, however if the pawn has a high plant skill the plant will be receive some extra care.

Only non-trees in growing zones or planters that that grow by themselves or in a line (like a hedge) can be enjoyed. This also excludes plants in hydroponics.
There is no limit on the type of plant as long as they are not trees.

Enjoy the plants!

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea. [ko-fi.com]


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
17 Comments
Sep 18 @ 11:29pm 
wormwood
Aug 23 @ 10:17am 
Alright! So there really just wasn't any other plant available that's closer to the base. Finally figured I should actually build plant pots in my rec room :theskull:
Mlie  [author]
Aug 23 @ 5:49am 
@Xeanoa They will scan available plants, then select the nearest based on path distance but not the plant they most recently talked to
Aug 23 @ 4:32am 
@Mlie Thanks! Is there a way to influence which plants they talk to? Will they target any one random zone somewhere on the map, or go for the closest one they can find? Maybe the issue just was that the distant plant was the only valid target at that moment.
Mlie  [author]
Aug 22 @ 10:24pm 
@Xeanoa Okay, I made the description more clear
Aug 22 @ 3:42pm 
@Mlie I made a growing zone around the Ambrosia so it would be automatically harvested once grown. Figured I'd mention it since the mod discription says the colonists should only talk to plants that have been planted by colonists themselves, and Ambrosia spawns naturally.
Mlie  [author]
Aug 22 @ 7:04am 
@Xeanoa Strange, they should only talk to plants in growingzones and plant-boxes
Aug 22 @ 5:59am 
My pawns keep trying to talk to Ambrosia plants on the other end of the map. 10/10 Rimworld experience
Aug 15 @ 7:17am 
Perfect.
Aug 11 @ 3:04am 
This is awesome. As a crazy plant lady I fully support this. :RopukaCoolerFrog: