RimWorld

RimWorld

91 ratings
Dungeon Pack (Continued)
   
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Mod, 1.6
File Size
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17.115 MB
Jul 15 @ 2:39pm
Jul 15 @ 3:09pm
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Dungeon Pack (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of swablus mod https://steamcommunity.com/sharedfiles/filedetails/?id=3140486097



[discord.gg]
[github.com]


This mod is not being maintained, if you would like to update it, here is the source code
https://github.com/Anton-Ymous/DungeonPack

Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.

New Dungeons


These quest locations aren't like your ordinary factional bases with the same 3 generic buildings and interchangeable rewards. Each dungeon has a unique challenge, setting, and a powerful custom reward.

Some dungeons include:
* Fighting on a pirate ship with cannons
* Digging into the mountain to excavate a lost, buried city.
* Battling invisible ninja monks
* Navigating a maze filled with traps and madmen.

These dungeons are supposed to challenging. They are recommended as lategame challenges unless you go a more 'creative' route. A less challenging version may be released eventually.


New Items


Each quest is associated with a powerful relic.

Some relics include:
* Reusable mechanoid ally summoner
* A cloak that gives the user invisibility
* A belt that gives the user phasing abilities
* A real zeushammer that causes a lightning strike on hit


Obtaining the Quest
The quests can start by being researched. Quests can be restarted by using the quest machine once researched.

Tools Used/Thanks
Custom Quest Framework
Vanilla Expanded
Geological Landforms

Compatibility
Compatible with CE, though the enemies/items may not be balanced.


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: dungeon challenges, late-game content
14 Comments
Aug 28 @ 5:32pm 
this mods good but is SUPER unpolished, i doubt thats an issue that can be solved now though since this is a (continued) mod but its cool you maintain it anyhow
Mlie  [author]
Aug 5 @ 10:13pm 
@aloneslurpe I only updated the mod, I have no intent on expanding it. But anyone is welcome to contribute on the github repo.
Aug 5 @ 5:14pm 
Please make more
Mlie  [author]
Jul 24 @ 11:18am 
@Hugalafutro I dont know what the original author intended
Jul 24 @ 10:21am 
Are the raiders supposed to use the endgame weapons form this mod? I find them "bit" off the balance scale even for RimWorld's by design unfair raid system.

https://youtu.be/mzaaluqYQZw

The raid showed with 3 of those. No chance of survival unless you're in a mountain base.
Jul 21 @ 11:41pm 
oh well, seems fun anyway
Mlie  [author]
Jul 21 @ 11:31pm 
@die!!die!! As I understand it, these are endgame level quests. They would be too harsh to happen randomly
Jul 21 @ 6:25pm 
"The quests can start by being researched. Quests can be restarted by using the quest machine once researched."
wait so these quests dont occur randomy like other quests, you research them and then do them?? thats kinda weird
Jul 20 @ 2:25pm 
last two comments didn't disappoint
Jul 19 @ 4:12am 
epstein island pls renaME