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All of her offense effectively requires her to be a front-liner. But if she opens with offense she's very vulnerable due to her weak defensive stats. While on the other hand if she opens with defense (Reconstruct Body) she's wasting a turn on that, not helping the party.
Dust Breath also seems unnecessarily restrictive.
I think most of the issues could be solved simply by making Dust Breath target 1 (buff 3rds to compensate for 1 less target) ally anywhere, usable from anywhere, and making her HP higher. Maybe 44HP, 20 Dodge (Vestal territory).
Or other, more extensive rank/target changes(full-on mid-liner?). Those were just some quick ideas.
A thing I will commend tho is the lack of stuns. They're a bit over-used and OP D:
Ah didn't notice portuguese was missing, thank you!
As said in the description, this rework aims to keep her role as a powerful healer, but without sacrificing player decisions as we believe it makes for a more interesting mod. The new trinkets further support this.
Why are you trying to generate a loc2 file? They should be there for all supported languages. Otherwise any unsupported languages will be using english as a placeholder
She's one of my favorite classes and my most used support and I'm just wondering whether you think the original was too strong/weak or just boring. It's cool to see another version of my favorite hero though, and I am going to try my next playthrough with your version.