Tabletop Simulator

Tabletop Simulator

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Archaic Realms TCG 1.1
   
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Type: Game
Game Category: Card Games, Strategy Games
Complexity: Low Complexity
Number of Players: 2
Play Time: 30 minutes
Language: English
File Size
Posted
Updated
490.799 KB
May 24 @ 9:55pm
Jun 15 @ 7:28pm
3 Change Notes ( view )

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Archaic Realms TCG 1.1

Description
Archaic Realms TCG — Prototype
A faction-locked, hero-driven 1v1 trading card game. Built solo over two years. The first public playtest — now in its second major release.




🔄 v1.1 — The Community Feedback Update (June 2026)
You played v1.0, you told us what wasn't working, and we rebuilt it. Every change came directly from our first community playtest:

  • NEW: The Gear System — Quest rewards are now Gear that equips to your Heroes across three slots (Armor, Weapon, Support). 12 unique designs, fully scripted, with the Attune keyword unlocking bonus effects.
  • Hero Defense removed — Heroes had been feeling unkillable. Defense now comes from Gear armor, so every Hero is on a fair clock.
  • Stronger thresholds — Threshold 1 awards 2 RCP, Threshold 2 awards 3 RCP. Every combat engagement matters more.
  • Two-Hero lineups — Down from three. Both choices stay meaningful the entire game.
  • Augments on Allies only — Hero power now comes from earned Gear, not Augment stacking.
  • Three new Heroes — The Undying Watcher (Shadow), Auros the Vanguard, and Sera the Spell-Sworn (both Divine).

See the Change Notes tab for the full v1.0 ➜ v1.1 breakdown. This is what community-first development looks like.




What is Archaic Realms?
Archaic Realms is a 1v1 TCG where you command a 2-Hero lineup and race your opponent to 11 Realm Control Points. Pick a faction, build a deck, earn Gear through Quests, and fight for control of the Realm. There is no booster-pack chase and no pay-to-win — every competitive card is in the box. Fairness first.

What's in this prototype
  • Two factions — Shadow vs Divine, the first two of six planned.
  • Eight Heroes — four per side. Each game you bring two into the Realm.
  • The Gear System — 12 unique Gear designs that power up your Heroes through Quest rewards.
  • Realm Quests — a shared 16-card objective pool both players draw from.
  • Faction Objectives, the full keyword set, and the complete core loop.

Fully automated
This mod runs the rules engine for you, so you can focus on the decisions:
  • One-button setup — decks shuffle, hands deal, Quests fill.
  • RCP, Unstable Archaic Energy, and Hero HP tracked live on-screen — no tokens or dice.
  • Gear equipping, Armor absorption, Attune triggers, and live ATK display all handled by the engine.
  • Keyword triggers, HP thresholds, combat damage, and Vault rewards resolve automatically.
  • Colour-coded combat highlights and a turn log keep the board readable at a glance.

How to play
  • Players: 2 (1v1)
  • Length: ~15–30 minutes
  • Setup: Sit down (P1 = Divine, P2 = Shadow), press Setup Game, and play.
Most actions are right-click menus on cards. A full how-to-play guide is on our website.

This is a playtest — we want your feedback
Archaic Realms launches on Gamefound in September 2026, with prelaunch in July. What ships is shaped by what gets said now — v1.1 is direct proof of that. Found a bug, a broken combo, or a card that feels off? Tell us in the feedback channel on Discord.




Requires the Tabletop Simulator base game. Only the host needs to load the mod. Some cosmetic polish is still in progress — if anything gets stuck, the right-click menus and the ⚙ Adv button will get you moving again.