Tabletop Simulator

Tabletop Simulator

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Riftbound 4-player Free-for-All
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Type: Game
Game Category: Card Games, Strategy Games
Complexity: Low Complexity
Number of Players: 4
Play Time: 180+ minutes
File Size
Posted
Updated
1.099 MB
May 24 @ 11:00am
Sep 8 @ 5:08pm
8 Change Notes ( view )

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Riftbound 4-player Free-for-All

Description
Riftbound 4 Player Free for All table for Tabletop Simulator.

If you enjoy this table, please consider donating to help pay off my studies:
GitHub Sponsors (EggsLeggs)[github.com]

Introduction

This is a scripted table for Riftbound. You can play with up to four players and each player gets a playmat complete with everything you need to play.

Some functionality included with this table includes:
  • Deck importing from supported sites and formats
  • Buttons to easily ready, channel, draw, mill, predict and reveal
  • Battlefield zones which can be conquered
  • Context menu controls for common mechanics

The card importer can be separately subscribed to here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3717685169

The entire project is available on GitHub and anyone is welcome to submit issues and pull requests:
GitHub: EggsLeggs/Riftseer[github.com]

How to use this table

  1. Each player should select position on the table.
  2. Pull a deck importer from the side of the table and paste your decklist into the URL field (or use your notebook to import from text). Decks must be imported one by one due to the way the importer works.
  3. Place your decks, legend and champion into the zones allocated to them. Then decide on your battlefield and place them in the battlefield zones. Once the battlefield is placed, click the lock icon to lock the battlefield in place.
  4. Use the cannon to launch the turn dice in the middle of the table to start the game.
  5. You can then play the game as normal. Use the buttons under your playmat to perform game actions more efficiently. You can right click on cards for more options and use the score tracker at the side to keep track of the game. When you conquer a battlefield you can left click the conquer button to highlight the zone with your colour. To undo this, right click the zone.
  6. Enjoy!

Tips

  • Hold alt to zoom in on a card.
  • You can go into your settings and add a hotkey for recycling cards.
  • Want less clutter? You can click the X on the instruction panels on the blackboard.
  • If there are numbers and buttons all over the place, this is a TTS bug inherited from the forked table where TTS loads in "ghost cache scripts" from a previous game. You can either restart TTS entirely or once all players are connected, reload the table with ctrI-Z.

Known limitations

  • Riftseer is still in development. Missing printings or art may occur; the table importer skips unknown names with a chat warning instead of hanging.
  • There is a limited number of import sources supported, please leave an issue on the GitHub repo if you want more.
  • Alt text for card's with icons in their descriptions aren't cleanly parsed right now so you may see some cards with text like :rb_fury:

Bugs, Feature Requests and Feedback

Please report bugs or bad imports in the comments or preferably on the GitHub repo if you use it.
GitHub: EggsLeggs/Riftseer[github.com]

Fork lineage and kudos

Scripted from Oops I Baked a Pie’s MTG 4-player table (Workshop 2296042369), with Riftbound zones, art, battlefield controller, importers, and scoring by EggsLeggs / amory.

This mod builds on a long chain of community work. Oops I Baked a Pie’s table itself credits Anile8er’s table as its starting point, with major scripting components from TyrantNomad and Tipsy Hobbit’s Easy Modules / Encoder work, ulia’s room background, and further inspiration, assets, and ideas from Amuzet’s, Izzet’s, and schoob’s tables.

πMenu, πScry, πKeywords, Encoder, and Easy Modules lineage comes from TyrantNomad and Tipsy Hobbit. Score tracker lineage comes from Amuzet. Deck import architecture traces to DXHHH101, Omes, and Amuzet; Riftbound adaptation by EggsLeggs.

Kudos to Oops I Baked a Pie for the original 4-player MTG table foundation and scripting work that made this Riftbound fork possible.
26 Comments
Oct 4 @ 8:45am 
I LOVE your board, my friends and I use it all the time. Have you had any issues with importing alty art runes? 90% of the time it just gives me default ones, except for origins calm, that one seems to work.
EggsLeggs  [author]
Sep 29 @ 4:50pm 
yep, the remaining tokens will be added sometime this week. I'll look into the importer issues. I havent been able to recreate it but I have an inkling as to why its happening - any info helps tho
Sep 20 @ 9:13pm 
hey, any chance youre updating the mod to include the rest of the tokens? when i click it only spawns gold, recruit and fae, no way to get sand soldiers or shadow clones or any of the other ones
Sep 18 @ 7:52am 
Hey, I'm trying it out right now but I can't seem to get the importer to respond at all. Clicking on it does nothing and I have no way to enter my deck. Let me know if you need more info from me.
EggsLeggs  [author]
Sep 16 @ 1:26pm 
@HOT JAZZ, do you have a deck list or any more details about what was broken. I can have a look into it but more details would deffo help!
Sep 15 @ 7:30pm 
kinda bummed, importer is mad busted and the tips to workaround are also busted. I could be dumb thats for sure. would be sickkkk if it just worked
Sep 15 @ 6:44pm 
Love it so far! Reminds me of the MTG commander board.
Sep 9 @ 5:27am 
Thank you so much! :steamhappy:
EggsLeggs  [author]
Sep 8 @ 5:13pm 
Sorry for the delay, the update is live!
Any importer issues should be fixed and you will slowly start to see a trickle of tokens start popping up using the new spawn tokens button. This hooks into the backend so will automatically be updated as I add the tokens to the system.
EggsLeggs  [author]
Sep 6 @ 6:51pm 
just deployed the new backend system this uses and will go through and fix issues with the table importer tomorrow morning