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- Added filtering and sorting controls to craft, bulk craft, and dismantle item lists.
- Default list sorting now uses **Best for Crafting**.
- Fixed sorting changing item selections/exclusions unexpectedly.
- Fixed quality sorting behavior.
- Fixed dismantling logs and other overlap cases where required/tool items could all show as `Target`.
- Improved item reservation between consumed, used, tool, required, target, and excluded rows.
- Fixed bulk overlap selection issues.
- Fixed normal craft split-selection defaults.
- Fixed explicit tool selections being ignored during auto-selection.
- Reset crafting window state properly when closing the panel.
- Added better remaining-use/durability handling for reusable craft and dismantle rows.
- Improved bulk and dismantle max calculations with Protect behavior.
- Improved multiplayer validation for bulk craft and dismantle selections.
- Refreshed crafting dialog layout and footer styling.
Reusable required items now lose durability correctly, like tools.
Durability behavior is now consistent across crafting, bulk crafting, and dismantling.
Protect now cleanly preserves one use; with it off, items can be used on their final valid use and then break.
Remaining uses now displays correctly for non-consumed used and tool items across all three modes, and no longer shows 0.
Bulk crafting no longer incorrectly preserves pinned reusable items when Protect is off.
Dismantling now follows the same intended durability and safety rules as the other modes.
Unsafe was replaced with Safe, enabled by default.
Added a configurable UI close hotkey, defaulting to C.
Selected items now move to the top of their list and stay there after refreshes.
Multiplayer paths were updated to respect the same durability fixes.
MP now works properly, including bypasses.
Fixed bulk, added dismantling, cleaned up a ton of bugs and applied over 92 fixes and adjustments.