Call of Duty: World at War

Call of Duty: World at War

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[Mapping Tutorial] Light Flare Corona
By SparkyMcSparks
How to add light flare coronas to your map in Radiant without the need for script or FX.
 
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Light Corona

There isn't a context menu item nor entity available, so you'll have to hackily drop a placeholder entity in Radiant and change the classname OR you can follow the section after this on how to modify Radiant to have an easy to place version in your context menu.

For this tutorial, you can drop in a info_null and open the Entity Window (N by Default) and change the classname to info_corona



Key
Value
classname
"info_corona"
Radius
Radius of the corona.
Color
Sets the color of the corona. The biggest value gets scaled to 1; this means that 0.1 0.1 0.1 is the same as 1 1 1.
Intensity
Controls how bright a corona is. A value of 1.0 is fullbright; smaller values are dimmer.

Compile your map, link, and launch it. No scripting or FX placement required!
Radiant Context Menu
You can add the info_corona to the context menu if you wish to make this process easier.

Find your codwaw.def definition file in ...\Steam\steamapps\common\Call of Duty World at War\bin\ and open it in a text editor.

Note:You might have to make it a writeable file.

Add the following into the definition file:
/*QUAKED info_corona (0 0.5 0) (-4 -4 -4) (4 4 4) Corona around a light. "radius" radius of the corona "color" sets the color of the corona. The biggest value gets scaled to 1; this means that 0.1 0.1 0.1 is the same as 1 1 1. "intensity" controls how bright a corona is. A value of 1 is fullbright; smaller values are dimmer. default:"radius" "20" default:"color" "1 1 1" default:"intensity" "1" */



Then you should be able to restart Radiant and right click in the 2D grid to drop in a info_corona, which will have the default KVPs setup for you already.

Example Setup
Here is a prefab example of a lantern with a light and corona: http://www.alexromo.com/files/CoDWaW/light_corona_example.map

iwmap 4 "000_Global" flags active "The Map" flags // entity 0 { "classname" "worldspawn" } // entity 1 { "modelscale" "0.75" "origin" "0.0 0.0 0.0" "angles" "0 210 0" "model" "lantern_on" "classname" "misc_model" } // entity 2 { "origin" "0.3 3.8 36.5" "def" "tungsten_lamp" "radius" "375" "_color" "1 0.92549 0.85098" "intensity" "2" "classname" "light" } // entity 3 { "origin" "0.0 0.0 6.8" "_color" "1.000000 0.905882 0.807843" "radius" "80" "color" "1 0.901961 0.803922" "intensity" "0.3" "classname" "info_corona" }
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1 Comments
♠️Sanity Logic♠ Apr 14, 2016 @ 2:29pm 
@SparkyMcSparks Sorry to be intrusive, but where did you locate the software to map a COD:WAW Dev kit, specifically for Zombies? I've looked just about everywhere, but to no avail. Could you please help me? Any help is very much appreciated!