RimWorld

RimWorld

186 ratings
Wolfein extension:"Little Red Riding Hood"
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Mod, 1.6
File Size
Posted
Updated
5.932 MB
Apr 3 @ 9:14am
Jul 11 @ 6:34am
21 Change Notes ( view )
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Wolfein extension:"Little Red Riding Hood"

Description
An unofficial expansion about Wolfein,including equipment,factions and storylines.

By chance, you come into contact with two strange WulFen factions, each claiming the other must be destroyed.
On one side is a resistance force resembling 'Little Red Riding Hood'.
On the other side is a 'Laboratory' with formidable military power.
What choice will you make?

Equipment from LABS:


Your colony has connected to a strange terminal:
Perhaps you can do something through it.


!!! NOTE !!!: This mod is still in development, and it is not guaranteed that adding/removing mid-game will not affect your save. Therefore, if you need to add/remove it mid-game, please back up your save to avoid losses.

CE patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=3485371294

Q&A
Q: Why can't I trigger any mod events?
A: Please check whether you are using the military corporate start or a start that shares the same faction as it. From a storytelling logic perspective, I don't think corporate people would normally help the Little Red Riding Hoods, so I deliberately set the corporate start's faction to be unable to trigger events.

Q: Why does the main quest come so slowly?
A: The main quest shares the same trigger probability as vanilla events (except for the initial event). If it doesn't trigger for a long time, it could simply be bad luck, or the storyteller may have increased the probability of other events too much.

Q: Why does using a ship or drop pod to enter the mission location cause the game to crash?
A: Because the underground facility is, as the name suggests, underground, and its ceiling is a forcibly generated thick rock roof that cannot be destroyed. Please try setting up a temporary camp in an adjacent tile and then enter on foot.

6.24:Fixed some bugs,increased the probability of story events.

Send The Error, Error Scenario, Screenshots, Etc. To This Email Address: heimuqwq@outlook.com.
Popular Discussions View All (1)
6
1
May 31 @ 10:56pm
The mod does not work with any Wulfen scenario. (Tests were performed in a clean environment!)
GreyFox24
206 Comments
10 hours ago 
救完小红帽之后怎么做啊?离群之狼用通讯台无法联系是bug还是弄错了?
17 hours ago 
Hello, got a bug where I buildings don't spawn aside from the ancient furniture and doors. Not sure if it is a config issue or if it's a compatibility issue. Only noticed it 5 hours into gameplay so I have no idea which error would pertain to it.
Jul 11 @ 7:38am 
感谢大大的回复!
Heimu_qwq  [author]
Jul 11 @ 3:28am 
@轻羽飞散 1.我会在后续增加一个提示的 2.白毛初次联系是暂时的最后一个主线事件了,后续还没有做完:1no1:
Jul 9 @ 7:24am 
is there still no standalone version of this mod. that is really pity. it would reach quite more people then.
Jul 8 @ 12:32am 
感谢大大的mod,就是加的模组有点多,军企的白毛联系过我一次后等不到下一个剧情节点了
Jul 8 @ 12:30am 
任务地下设施如用穿梭机抵达会导致全是厚岩顶无法降落,得一顿操作才能避免死档。至于我为什么明知是进入地下设施,还要以穿梭机抵达,是因为我以为是奥德赛dlc那种地下仓库那种分主地图和子地图的,谁知进图就在地下。在这里提出来是我觉得可能有和我一样想的人一样被“初见杀”,建议加一个提示性的信封或其他地方进行提示
Jul 7 @ 9:47am 
不用麻烦了,找出问题了是better pawn control不知道和谁冲突导致临时成员任务结束不走
Heimu_qwq  [author]
Jul 7 @ 6:02am 
@芩心 不是这样的,应该是会自己走掉的,我找找是不是我的问题
Heimu_qwq  [author]
Jul 7 @ 6:01am 
@hestaby316 This is a bug, but I'm not sure what other mods you've added that caused this issue.