Legend of Grimrock 2

Legend of Grimrock 2

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Mystrock (demo)
 
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6.077 MB
Jan 5, 2015 @ 2:20am
Apr 25, 2015 @ 10:05am
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Mystrock (demo)

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Description
*** The full version of this Mod is available on NexusMods and at the project site, Mystrock.com
*** Only the Demo version is on Steam due to the file size limit

Demo Version 2.9.0

Embark on an adventure to track down Atrus on his journey to save Myst and its linked Ages from a multitude of evil forces. His sons, Sirrus and Achenar, are trapped and plead for your aid. Yet wits alone will not be the only talent required to succeed in this battle for the Ages of Myst.


*** Recommended Difficulty ***

If starting a new Party, set to Easy.

If importing a mid- to high-level Party, set to Normal.

Set to Hard at your own Risk!

This is a re-interpretation of the first Myst game by Cyan, Inc.

For more details visit www.Mystrock.com
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Feb 27, 2018 @ 2:48pm
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54 Comments
Zenbane  [author] Feb 22, 2016 @ 1:41am 
Hi there. Sorry for the late reply. I do plan a Walkthrough but it a slow progression. In the meantime, feel free to email me any questions, AzelOhWell@gmail.com or post on the Grimrock.Net forums Thanks!
kingrilian Jan 25, 2016 @ 1:48pm 
having thoroughly enjoyed Mystrock (demo) I downloaded and am well into Artisans Path. I am finding some difficulty (no criticism of the mod just me) Do you plan a walkthrough to follow on from the first one?
Zenbane  [author] Nov 20, 2015 @ 12:25am 
Update, version 1.4 is available on NexusMods.
Zu Oct 24, 2015 @ 3:27pm 
Guessing games really seem to be a common theme in Grimrock 2 mods thanks to stellar hints. Maybe I'm dense, but couldn't some of these hints be a bit more forthcoming?

Instead of “blue” and “red”, why not have a metaphor like "The gate is craving for a ruby." with a torch next to the grey alcove to make it less innocuous on the grey wall? Instead of “…”, why not tell the player "Art evaluation: Nothing to evaluate." or something?

Then there’s the sound wall. Why would you start counting from the top as if you were reading text? A more logical start would be the lowest note at the bottom-left or the highest one at the top-right. More unnecessary guessing that could be prevented by a simple note of the composer saying "I was pulling levers from top to bottom and eventually found a nice melody." to clarify his method.

These tiny changes might make the riddles too easy for some, but less frustrating for those who play without point-and-click mentality.
Zenbane  [author] Oct 11, 2015 @ 12:55am 
There is a walkthrough for the demo levels on the site: http://www.mystrock.com/files/pathdemo/walkthrough.pdf
geniusmcp Oct 11, 2015 @ 12:07am 
i need help with three button puzzle.

So far the puzzles are very hard.
Zenbane  [author] Oct 10, 2015 @ 10:04pm 
Hello everyone! The file size of the completed version exceeds the limit for Steam, but you may download the full version from the project site: www.Mystrock.com

The direct download link for the latest version is:
http://www.mystrock.com/files/artisans/ArtisansPath.zip

The Mod is currently being submitted for approval to NexusMods.com as well.

If you have any questions/feedback, feel free to post on the Mystrock.com forums, the Grimrock.Net forums, or directly on the Comment section of this Steam Demo version.

Thanks and I hope you all enjoy the gaming experience. Cheers!
Zenbane  [author] Oct 10, 2015 @ 8:54am 
Hi there! Yes I am hoping to make it available tonight or tomorrow. If it's still in testing I will send you a download link to help. Thanks!
geniusmcp Oct 9, 2015 @ 10:22am 
Can you tell me when final version will be published?
geniusmcp Oct 7, 2015 @ 9:24am 
Hello Azel,

i would like to help you in quality testing. I am very experienced in it and would appreciate it.

Regards,
Dieter