Arma 3
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F-16 Fighting Falcon
 
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
409.480 MB
Dec 31, 2014 @ 7:23am
Aug 30 @ 1:02am
47 Change Notes ( view )

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F-16 Fighting Falcon

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Description
/*YOU MUST NEED FIR AIRWEAPONSYSTEM PACK!*/
Weapon pack Workshop Link

ADDON : F-16 Fighting Falcon Series Standalone

DESCRIPTION :


The General Dynamics (now Lockheed Martin) F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,500 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are still being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.

The Fighting Falcon has key features including a frameless bubble canopy for better visibility, side-mounted control stick to ease control while maneuvering, a seat reclined 30 degrees to reduce the effect of g-forces on the pilot, and the first use of a relaxed static stability/fly-by-wire flight control system helps to make it a nimble aircraft. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. The F-16's official name is "Fighting Falcon", but "Viper" is commonly used by its pilots, due to a perceived resemblance to a viper snake as well as the Battlestar Galactica Colonial Viper starfighter.

In addition to active duty U.S. Air Force, Air Force Reserve Command, and Air National Guard units, the aircraft is also used by the USAF aerial demonstration team, the U.S. Air Force Thunderbirds, and as an adversary/aggressor aircraft by the United States Navy. The F-16 has also been procured to serve in the air forces of 25 other nations.

From Wikipedia


CONTENT/FEATURES/CHANGES/BUGS :

SEE MORE INFO[forums.bistudio.com]


CHANGELOG/BUGS/KNOWN ISSUES:
-Check the BI Forum(lack of characters remaining of this description) and Change Notes

Known Issues
- Cockpit is still wip.

CLASSNAMES :


Aircraft
Classname /name/ Faction
FIR_F16C / F-16C Fighting Falcon/ NATO

CREDITS AND THANKS :

Firewill

Special Thanks

Myke - i'm use his "Air vehicles instruments & gauges - Open source"

John Spartan & saul - allow for use afterburner , Ejection Script.
(Specially, John Spartan was help for my SEAD System. Thank you!)

geraldbolso1899 - allow for use kimi Wipeout HUD/HMD.

fullerpj - allow for Compatible with KC-135 Stratotanker from USAF Mod.

Mr.R - he is my real friend, he provide of afterburner sound and AIM-9 Lock Tone Sound.

77th CFW members - Addon Tester for my addon

BIS - ArmA 3 and arma 2 sample model, texture and arma 3 function.

Audio by Real Sound Studios

your support is can be make keep working more!
Patreon[www.patreon.com]
Paypal[www.paypal.com]
Popular Discussions View All (23)
2
Apr 16 @ 3:56pm
F-16MRF
Slickrock
11
Nov 3, 2018 @ 12:55pm
How to use the targeting systems?
General Veers
1
May 4 @ 10:56am
I-TGT bug
Easy__TV
< >
292 Comments
Rambo #RaidAREA51 17 hours ago 
@Junaid0415 thak's a lot ;)
Junaid0415 Sep 18 @ 8:09pm 
@Rambo just use JHMCS helmet from FIR Pilots mod
Rambo #RaidAREA51 Sep 18 @ 12:07pm 
what is the mod for the HUD of the helmet?
minerunknown Sep 5 @ 4:57pm 
Why are there not more munition types available, nor the F-16E or V?
JGaz-UK Aug 20 @ 7:41am 
The F16 are difficult, sometimes impossible to "get in as pilot" Any chance of fixing? The others not a problem, apart from the F15 which has a small area for get in option, not as bad as the F16's
Theresa May Aug 14 @ 9:37am 
Is the stratotanker still in the USAF mod?
Junaid0415 Jul 29 @ 9:05am 
can you add Block 60 and 70 with updated cockpit in future updates?
SickSidewinder9 Jul 3 @ 10:28am 
And it super cruises? Um, hello?
I guess Arma 3 engine doesn't have wave drag, though
SickSidewinder9 Jul 3 @ 10:24am 
Also, default sensor stuff to ON
SickSidewinder9 Jul 3 @ 10:24am 
Can we get targeting pod view back in the cockpit?