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I found it currently on a certain case, a keybind will be reset.
for example:
[Game speed: Normal] its default key is 1.Then bind it to whatever or clear it, just not be 1 or say "its default key".
Then bind [Game speed: Fast] to 1 and [Game speed: Super fast] to "any modiier + 1".
After game reboot, [Game speed: fast] is reset to default.
Added a runtime index for global chord entries keyed by KeyBindingDef, avoiding repeated string-key/list scans on the hot path.
Cached modifier key state once per frame so repeated checks for Ctrl/Shift/Alt/Cmd don’t call Input.GetKey over and over within the same frame.
TL:DR - Micro optimization and small clean-up. No behavioral changes, if any issues are observed / different please contact me.