Space Engineers

Space Engineers

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Terminus
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
678.638 MB
Jan 13 @ 3:35am
Jan 20 @ 9:56pm
2 Change Notes ( view )

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Terminus

Description
Terminus is a cold world sporting vast seas, deserts, dense forests, and tall mountains. Dense forests dominate the coasts and much of the various mountains on the planet. Vast plains of frozen desert blanket a significant portion of the planets surface creating a desolate environment of sand for as far as the eye can see. Storms are common place on Terminus with the coastline and seas encountering intense fog and frequent thunder storms while the desert and arctic regions suffer from frequent snow storms. Despite the atmosphere containing little oxygen there is more than enough to support a large population of spiders that dominate the planet day and night however they are far more active during the night.

Disclaimer: Screenshots from Space were done with extreme voxel settings with watermod turned off.

Note: Shader Setting must be set to 'High' for bioluminescence and some voxels to work correctly.

Recommended Skybox: _SD_Termisia_SkyBox_Hi-res

All ores including Platinum and Uranium can be found on the planet.

WaterMod will automatically create the ocean with all its needed settings upon spawning the planet.

Terminus and its moon are made with full custom textures (custom voxels) and will not override any vanilla textures.

--- Planet Settings ---

Recommended Size = 120000m (120km)
Oxygen Level = Low
Gravity = 1.17g

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Warte is a mega asteroid with weak gravity that orbits Terminus.

--- Moon Settings ---

Recommended Size = 4096m (4km) - Use a Plugin or SEToolBox to spawn at this size.
Oxygen Level = None
Gravity = 0.05g

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You can get a pre-configured world here: Terminus PreSetup World

Please comment with feedback and don't forget to rate.

This workshop item cannot be redistributed without explicit permission.
This item is not authorized for posting on Steam, except under the Steam accounts named Doctor Octoganapus.
18 Comments
WOLF 359 Feb 7 @ 10:15pm 
@Doctor Octoganapus ok cheers mate no worries
Doctor Octoganapus  [author] Feb 7 @ 5:41pm 
@WOLF 359 No you would see the terrain you would normally encounter while underwater.
WOLF 359 Feb 7 @ 3:02am 
If I spawn this planet without the watermod will the lakes oceans simply be ice lakes instead?
ThiRalÐ Jan 18 @ 5:52pm 
@Doctor Octoganapus
Okay, I suspected that too for the shift+F10 via the admin command. In any case, thank you for your response :)
Doctor Octoganapus  [author] Jan 18 @ 5:26pm 
@ThiRalÐ As it is a mod it is as simple as adding it to the server. Like with all modded planets it will not spawn on its own and will need to be spawned in manually using the shift+f10 menu as an admin.
ThiRalÐ Jan 18 @ 4:54pm 
@Doctor Octoganapus
On a server that has already been running for a few weeks, is it possible to add Terminus?
Doctor Octoganapus  [author] Jan 18 @ 4:21pm 
@ThiRalÐ I do not know what you mean by 'a part already started'
ThiRalÐ Jan 18 @ 4:38am 
Hi and thank you, I have a question, is it possible to add terminus on a part already started? Thanks
Chief engineer scrap11 Jan 16 @ 9:22am 
So wonderful
ABlueHairedFox Jan 16 @ 8:39am 
For real man, I'm so glad you're back! LOVED your planets from the beta days! Really hoping we might see some of those old planets be brought up to modern standards as well as whatever new and crazy worlds you can come up with!