RimWorld

RimWorld

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Contractor's Arsenal (Continued)
   
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Mod, 1.6
File Size
Posted
Updated
1.516 MB
Jan 7 @ 5:43pm
Jan 15 @ 5:28pm
2 Change Notes ( view )

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Contractor's Arsenal (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
657 items
Description
Original mod by ZeroPhoenix
https://steamcommunity.com/sharedfiles/filedetails/?id=1576710993
If the original author requests it, I will remove this update.

Contractor's Arsenal - Factionless (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=3641787299

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Added Odyssey vacuum resistance to armor, improved faction defs

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Original mod notes (1.5):

The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?
7 Comments
Jul 17 @ 12:09pm 
Thank you for the update! I appreciate it!
Jun 18 @ 4:39pm 
@lucapoke It seems like it, but a lot of the items just dont work how they should. Contractor power armor for example only has 1.25mm of KE protection for some reason, some guns also dont work yeah, but a few do.
Jan 26 @ 10:43pm 
Is CE compatibile like the original?
Since there was a weapon inside that didnt use ammo
Jan 18 @ 10:11am 
I checked and the original was patched for melee animations, can you try check the code and Copy It?
Zaljerem  [author]
Jan 15 @ 5:28pm 
Added cold protection, thanks. I don't use melee animation mods, so I'm not really sure how to go about that, nor am I very interested.
Jan 15 @ 5:20pm 
and the knife is not supported by the melee animation mod
Jan 15 @ 12:43pm 
just for you to know but the armor dont give enought cold resistance when in space,other than that i like the mod