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Mossman's Arctic Jacket + Combine Binoculars
 
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Universe: Half-Life
Model
Models: Clothing
Tags: Sfm
File Size
Posted
2.783 MB
Dec 25, 2014 @ 10:17pm
1 Change Note ( view )

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Mossman's Arctic Jacket + Combine Binoculars

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Description
Hello everybody, hope everyone is having a happy holidays. For my christmas video which you can watch, I did not have a lot of time so I need some props such as a snow like jacket and some combine looking binoculars.


Thankfully, valve has done the hard work of that and so with the help of the wall worm tools for 3ds max, I decided to rip em off of their usual place.

Includes:
Nomad\combine_binocular_seperated.mdl
Nomad\mossman_arcticjacket.mdl
< >
11 Comments
o0-Mike-0o Jul 5, 2016 @ 8:07pm 
Fold the arms and you have a straight-jacket.
Nomad  [author] Jan 20, 2015 @ 10:25am 
Yeah, sadly I don't think any other clothing exists for Elizabeth / other clothing options were never put into the model as a bodygroup.
blank Jan 20, 2015 @ 6:00am 
Sweet. The one disadvantage SFM has (besides visual fidelity) against 3ds Max/etc. is the lack of alternate clothing. After a while you get sick of the 2 different colour corsets Elizabeth has.
Nomad  [author] Jan 3, 2015 @ 8:23pm 
If I had more time I would of probably modified it with a civilian model reference to get it to fit better.
Nomad  [author] Jan 3, 2015 @ 8:22pm 
Sadly yes. I found i had to apply scaling to multiple bones and really fiddle with each individual value to get it to fit nice with the model at play. It's not 100% perfect as in the video showing it you might be able to see where it is not perfect. Other then that, I hope you don't mind tediously locking each bone to each respective bone and zeroing them out :)
Ceiling Pie Jan 3, 2015 @ 8:19pm 
I think this has turned out really well! Awesome stuff! I would have thought 'dressing' characters in clothing would be really technically difficult with the limitations of a rig - but you've obviously done it here! May I ask - this is applied using a kind of bonemerge, right? Was there any trick with weights, scale or rigging you had to do to make it fit nicely over a character?
Nomad  [author] Dec 28, 2014 @ 7:36pm 
Yup!
RustledJimmys Dec 28, 2014 @ 2:02am 
Saw this on FP, this'll def be handy. Thanks much mate!
Nomad  [author] Dec 27, 2014 @ 7:16pm 
Thanks Naob :)
Mr. Marooned Dec 27, 2014 @ 7:14pm 
very nice Snowmad! keep up the great work!