Victoria 3

Victoria 3

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Economic Imperialism
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Nov 5, 2025 @ 3:00pm
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Economic Imperialism

Description




Economic Imperialism adds two new diplomatic actions for a power bloc with a unified market* that enables you to change your Juniors economic laws and subjugate them using your economic leverage.
*(Trade League or Unified Market Principle)







Have you ever felt that power bloc juniors are little more than freeloaders who take all of your private construction and squander it by falling into revolutions and bankruptcies?
Frustrated that they’re on Traditionalism and refuse to change to a sensible economic system despite your pleas and bribes?
Regretting not going Sovereign Empire and Subjugating all those bloodsuckers?

Introducing Economic Imperialism!

With Economic Imperialism you get two brand-spanking new actions to make your Unified Market a little more unified.



Impose Economic Reforms
Or as I like to call it “please-I-am-begging-you-get-off-of-traditionalism-for-the-love-of-god-it-is-1927”
This action forcefully changes a power bloc Junior’s Economic System, Trade Policy and Land Reform to match the Power Bloc Leader’s laws. If they’re sufficiently different, of course.
Also add a little investment pool bonus for the target country. (Hey, I’m not a monster.)


Economic Integration
What? You thought those railroads were free?
Make a power bloc Junior into a Protectorate if the following conditions are met:
  • Cohesion is at least 50%
  • You own at least 25% of their GDP
  • Target country is taking loans OR owes an obligation
  • Relations between the countries are at least 50 OR they have declared bankruptcy




Should be compatible with everything. Slight overlap with Grey's Subject Interaction Suite, but nothing major.
Chinese localization






Thanks to the wonderful people on Victoria 3 Mod Co-Op [discord.gg]for being patient with me and helping me along!
22 Comments
Jul 20 @ 10:11am 
Really nice mod, having a weird issue where it says they don't owe me an obligation even though they do.
Jun 21 @ 9:02am 
Is the obligation clause working correctly?
It seems not to work for me even if they owe an obligation to me.
Feb 27 @ 6:37pm 
It would be cool if instead of a protectorate economic imprelism gave a unique Subject type that maybe cant join wars? or something and its just a Subject Economically in your market, Unsure though this idea of mine needs work..
it's need DLC?:steamhappy:
Dec 23, 2025 @ 5:27am 
It seems to work but there is some issue with encoding:

[14:25:04][lexer.cpp:285]: File 'common/game_concepts/ecim_game_concepts.txt' should be in utf8-bom encoding (will try to use it anyways)
[14:25:10][lexer.cpp:285]: File 'common/script_values/ecim_power_block_values.txt' should be in utf8-bom encoding (will try to use it anyways)
[14:25:10][lexer.cpp:285]: File 'common/static_modifiers/ecim_modifiers.txt' should be in utf8-bom encoding (will try to use it anyways)
[14:25:11][lexer.cpp:285]: File 'common/script_values/ecim_power_block_values.txt' should be in utf8-bom encoding (will try to use it anyways)
Dec 23, 2025 @ 5:11am 
I see no update since the creation of the mod is that normal? Does it work with 1.12 without update?
Raving Monomaniac  [author]
Dec 17, 2025 @ 9:13am 
Updated for 1.12
Raving Monomaniac  [author]
Dec 16, 2025 @ 1:18pm 
@fufulu lou muli I'll get around to it soon!
Dec 15, 2025 @ 4:38pm 
1.12 update soon?
Raving Monomaniac  [author]
Nov 10, 2025 @ 11:07am 
@牛奶大魔王 Done! Thanks for translating!