Stationeers

Stationeers

27 ratings
Beef's Shader Changes
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1.920 MB
Oct 23, 2025 @ 11:13am
Feb 3 @ 4:06pm
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Beef's Shader Changes

Description
Beef's Shader Changes
WARNING: This is a BepInEx Plugin Mod. It requires BepInEx to be installed.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

There is an in-game config menu with F10.

Post-processing and visual effects mod adding adjustments for in-game SSAO and Bloom and adding new effects.

Features:
- SSAO (Ambient Occlusion)
> Enables SSAO that's currently disabled in Stationeers
> 3 quality presets (Low/Medium/High) plus fully customizable settings
> Custom noise pattern

- Bloom
> Adjustable intensity and threshold controls

- Helmet Visor Reflections
> When enabled, automatically activates when wearing closed helmets and deactivates when open or removing helmet
> Adjustable reflection quality and intensity

- Depth of Field
> Not really great for gameplay for most, but great for screenshots
> Adjustable focal distance, focal size, and aperture
> Autofocus option

Configuration available through F10 in-game menu or BepInEx config files.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Shader-Changes
12 Comments
IAmTheRealBeef  [author]
Jun 7 @ 11:53am 
OK thanks for the info - something is probably not being written to the buffer I grab lighting info from then - I'll take a look :)
Jun 7 @ 5:15am 
I love using the helmet effect, feels like stalker! Only problem I have is that some light effect causes black boxes to appear, when using the visor reflection. Turning it off removes the boxes.
In vanilla it seems to only happen with lights from the trade ships, but it also effects monorail mod and Wiku's spotlight.
Jan 31 @ 9:56pm 
@IAmTheRealBeef you are the beef man, thanks heaps
IAmTheRealBeef  [author]
Jan 31 @ 5:54pm 
@Hakisak added autofocus for DoF to the options
IAmTheRealBeef  [author]
Jan 13 @ 5:26am 
An interesting idea - I'd consider it low priority compared to some of the other things I have to fix in my other mods as the DoF is mostly just a tagged-on addition for screenshots vs a core feature, but would also be useful for those who want to do something with it. I'll add it to my todo list :)
Jan 13 @ 5:21am 
can you try and make the DoF dynamic, so it changes based on what you're focusing on, but also have speed options so it takes a second to focus on something far away. would be fun to play with, but mod is still super cool.
IAmTheRealBeef  [author]
Nov 28, 2025 @ 5:52am 
Thanks, I can't wait to see what you've been cooking 😎
Nov 26, 2025 @ 6:59am 
It is crazy what this does for the visuals.
Can't wait to use it to show off screenshots of my next big base.
IAmTheRealBeef  [author]
Nov 13, 2025 @ 8:40am 
Thanks!
Nov 11, 2025 @ 2:46pm 
Another amazing mod, i missed Ambient Occlusion since terrain update, and you bring it back. Thank you!