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Esenthel Engine
Dec 18, 2014 @ 11:09pm
Jan 26, 2016 @ 7:42pm

View Esenthel Engine in the store

Store page
Release date: Already available
Esenthel Engine ( ) is a next-gen, high performance, cross-platform, fully collaborative Game Engine, in development since year 2000.

Supported Platforms:
Windows, Mac, Linux, Android, iOS and Web

Based on API's:
Graphics - DirectX 9/10/11, OpenGL, OpenGL ES, WebGL
Sound - DirectSound, OpenAL, OpenSL

Native integration with:
Nvidia PhysX, Oculus Rift, Facebook, AdMob, Recast Pathfinding, Bullet Physics

Imports Formats:
Videos - VP9, Theora
Sounds - OGG, WAV, MP3 once decoding patents expire

Compression Libraries:

Key Features

Collaborative Editor:
The Editor is designed from the ground up to be collaborative, which allows to instantly see any changes that other team members make to the game.
The Editor can be used in offline mode as well and without a problem, any changes to the project will be synchronized once it gets online.

Advanced Graphics and Physics:
Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
It can be configured for low quality / fast performance setting, and high quality for more powerful GPU's.
Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
Supports plenty of graphical effects, such as - Bloom, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Glow, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / MLAA / SMAA Anti-Aliasing and many more!

Dedicated Cross-Platform Programming Solution:
Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms. Code Editor is integrated in the Engine's Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain). You can write codes once, and they will work on all platforms!
Esenthel's Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
This single feature greatly speeds up programming process, as you don't need to waste time on making header files, rearranging your classes/functions as the Code Editor does that automatically for you.

100+ Tutorials and 90+ Documentation Pages Included:
Esenthel Editor comes preinstalled with more than 100 tutorials included, additionally you can browse the documentation online here:

Heaps of other Features:
You can see the vast list of features over here -


32 or 64 bit, Windows XP or newer
Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA 900 or better)
CPU supporting SSE2 instructions
Microsoft Visual C++ 2008 (or newer) for compilation and debugging

64-bit Intel-based Mac OS X Leopard (10.5) or newer
Video Card supporting Shader Model 3.0 (GeForce 6, Radeon 2000, Intel GMA X3000 or better)
Xcode for compilation and debugging

64-bit Linux OS (Ubuntu 14.10 or newer)
Video Card supporting Shader Model 3.0 (GeForce 6, Radeon 2000, Intel GMA X3000 or better)
NetBeans for debugging

Windows, Mac or Linux for compilation
Android Device with 2.3 OS or newer with support of OpenGL ES 2.0

Mac OS X Leopard (10.5) or newer with Xcode IDE for compilation and debugging
iPhone 3GS, iPad 1, iPod Touch 3G or newer

Esenthel Engine is royalty free, which means you don't have to share the income that you make from your games.
Esenthel Engine License allows to create unlimited number of games.
Esenthel Engine License is sold on a subscription based model, which means that you can use it only as long as your license subscription is active.

Important Information:
* Esenthel Engine Logo must be included on your application's website homepage linking to after clicking on it, and displayed during your application startup (it doesn't need to be fullscreen, it can be placed among other elements, provided that its height is not smaller than 20% of the screen).
* This license is per-seat, which means that each member of your team/company who wishes to use Esenthel Engine, must purchase his own license.
* If you create a tool that allows creating or editing standalone games, then any person that uses this tool must have their own Esenthel Engine License (this is not required for tools that allow modifying only one specific game). For example if you create a "Game Maker" app, then all of its users need to have Esenthel Engine License in order to use it. However if you make a "Game X" app, and then you make a "Game X Editor" that allows to modify only "Game X" (for example add new missions to the game) then its users don't need to have an Esenthel Engine License in order to use the "Game X Editor".
* Esenthel Engine authors are allowed to publicly share that you are using the software, include your organization's logo in the information, and share your application's screenshots and videos (including trailers, teasers, cut-scenes and gameplay).
* Some features are available only for certain platforms and device configurations.
* Internet connection may be required at the start of the Editor to verify your license key.
* Models and scenes from screens/videos are not included.
* Esenthel Subscription License sold through Steam is Binary only and does not provide access to engine's or editor's full source code.
* You're not allowed to create commercial applications without having an active subscription.
* You're not allowed to create/develop/improve other game engines based on Esenthel Engine.
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SlipperyBrick Apr 16, 2015 @ 5:44am 
Will this be free? Or will it be on a subscription basis? Very cool engine!
aceion Apr 13, 2015 @ 5:21pm 
You can also visit the Google+ Community Page for more info about Esenthel -
Taron [IZ] MyLifeGame.RU Mar 26, 2015 @ 2:41am 
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Beto [] Mar 12, 2015 @ 2:17am 
ProfitAz Feb 23, 2015 @ 2:02pm 
fucking awsome love it good luck im on your side
🌌Universe Of Gamer🌌 Feb 23, 2015 @ 2:52am 
voted! Good Luck in this project ^^
argoon Feb 20, 2015 @ 3:08pm 
One of the best indie priced engines, it has my vote.
Phi Feb 9, 2015 @ 2:14pm 
Using this engine for five years now, and I'm still charmed by its ease of use.
t.piechotta Feb 5, 2015 @ 10:56am 
Keep up the good work!
Enemy64 Feb 4, 2015 @ 3:29am 
I cant wait this will help with a game that i will making keep up the good work.