Stationeers

Stationeers

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Beef's Room Defogger
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2.013 MB
Sep 27, 2025 @ 12:26am
Jul 18 @ 4:39am
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Beef's Room Defogger

Description
Beef's Room Defogger
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

Removes fog and atmospheric scattering in sealed, pressurized rooms while maintaining normal fog effects outdoors.

Features:
- Fog outside but not inside
- Fog transitions based on room sealing and atmospheric composition
- Distinguishes between sealed rooms, venting rooms, and outdoor areas
- Configurable fog buffer distances and adjustment speeds
- Improves storm fog and particle effects for terrain-walled rooms
- Dims the sun during appropriate storms

Configuration:
- Indoor Fog Buffer: Additional buffer for to prevent fog from creeping in
- Adjustment Speed: How quickly fog changes adapt
- Extra Fog: Additional atmospheric scattering for outdoor areas
- Storm Changes: Whether to make the adjustments to storms

Improves visibility inside your base while maintaining the amazing outdoors effects.

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Room-Defogger
29 Comments
IAmTheRealBeef  [author]
Jul 18 @ 4:42am 
Updated for the new game version :)
Jul 14 @ 3:21pm 
They changed a bunch of functions and data types related to the grid system, so I reccon it'll take some time to find the new versions etc
@IAmTheRealBeef if you need help, Id be happy to see what i can do!
Jul 13 @ 11:26am 
hows the update coming along? i have gotten so use to looking at these clean rooms that its almost unplayable with this awful fog xD
IAmTheRealBeef  [author]
Jul 3 @ 8:53am 
Thanks for heads up I'll try to get to this over this weekend
Jul 3 @ 4:54am 
After sanitation update error when inside of room

[EXCEPTION] missingmethodexception: method not found: assets.scripts.atmospherics.atmosphere assets.scripts.atmosphericscontroller.getatmospherelocal(assets.scripts.gridsystem.worldgrid)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
StationeersLaunchPad.LogWrapper:LogException(Exception, Object)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BeefsRoomDefogger.BeefsRoomController:ScheduleRoomCheck(Room, MonoBehaviour)
BeefsRoomDefogger.FogControlPatcher:Update()
IAmTheRealBeef  [author]
Mar 22 @ 7:03am 
Updated for the gasses update
IAmTheRealBeef  [author]
Mar 8 @ 6:43am 
Updated to fix the error, and also improved the checking to disable on dedicated server
Feb 25 @ 3:46pm 
currently there exists an exception bug "invalidoperationexception". Beef is aware.

"it's a known bug as i need to add a guard. It originally had this bug, then fixed it, but in my last round of fixing the lag spikes from it in very large bases I missed something.
nothing bad is happening, it just means that round of room checking fails (it runs every few seconds) and i have to update it"
- Beef (from the Stationeers' Discord)
IAmTheRealBeef  [author]
Feb 24 @ 1:15pm 
Yeah beta is going to throw a big ole wrench in this but should be relatively straightforwards to fix ... for now it'll beta will be unsupported because i have too much other work fixing segi plus
Feb 24 @ 6:59am 
Gives missingfielexception on beta due to volatiles being renamed to methane