This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Adventure
Platforms: PC
Languages: English
Players: Single-player
Jan 13, 2015 @ 1:42pm
Feb 14, 2016 @ 8:05pm
Recent Announcements View All (20)
Out with the old, in with the new
We're alive!
First off, I’d like to apologize for the delay in updates. I’m sure a lot of you have been wondering “Are they still working on CatFish? What’s happening? Did they die”? In 2015 of October some of the original team unfortunately parted ways. We've been handling certain legalities, going to school, and tweaking CatFish since then. I’d like to introduce you guys to a new addition of the Hamhock team: Tom Ward. Tom is our new programmer and he’s been doing a great job reworking and optimizing our systems in CatFish.
What we’ve been up to
We participated in some awesome events last year where people got to play CatFish. These events taught us a lot about how people interact with the game, but more importantly it showed us what we should change. The art style isn’t changing (we’ve actually recently figured out how to make everything have even more detail, but we’ll reveal that later) but some of the major mechanics of CatFish simply were not working and had to be altered.
Throwable Items’ Replacement
In the 2015 version of CatFish, you could throw out items into the water while you were fighting the fish. The original intention of this was to ease the process of reeling in those big fellas and make the experience a more spectacular one. While the need for some sort of aid is apparent, throwing items out ultimately was a hassle and opened a lot of problematic doors (when to throw, how hard to throw, where to throw, etc.). The solution: Baits, Bobbers, and RodMods.

I’m not going to go into too much detail about these mechanics now, but I’ll give you guys a basic run down of how they work. Keep in mind; these new additions still require rigorous testing and tweaking. Each type of bait will have a different area of attraction. This means some baits will only get fish that are close by the hook, while others can catch the eye of much further fish. Baits also work as instant power ups. The moment that you get a fish on the line, that bait’s power will activate. For example, a Mexican Jumping Worm will cause the hooked fish to jump out of the water a lot during the beginning of the fight.

The bobbers, like every piece of equipment in CatFish, are not your standard bobber. Each of the bobbers has a unique aesthetic and helpful power. The difference between bobbers and baits is that bobbers have a passive effect (a power that lasts all battle) and an active effect (a power that the player triggers by button press). For example, the Snowman Bobber’s passive will make a fish move slightly slower in battle and its active will freeze the fish in a block of ice.

RodMods are abilities that you get from upgrading your fishing rod. They can be passive abilities that effect how well you reel in/cast/yank or active abilities such as the Auto-Reeler which reels in your fishy prey very fast for a brief amount of time.

The equipment’s powers will not have to be aimed, but they will involve a timing mechanic, more on that later.
No more Audience Fish (Mostly)
The 2015 version of CatFish had a feature called “The Audience”. This allowed nearby fish to join the battle and attack the player’s line. While this all sounded good on paper, it didn’t work out that well in practice. The audience caused a lot of needless distraction and made the player focus more on the audience rather than their actual goal; the fish on the line. Furthermore, this feature meant that we would have had to come up with a way for every single fish combination (which is an astronomical number) to work fairly; which would be A LOT of work, for little pay off.

Now, we aren’t completely abandoning the idea of audience fish. There are still some fishy enemies out there than can summon minions to aid them.

Getting rid of the audience and cumbersome item system removes a lot of the tedious micromanagement that 2015 CatFish had and is allowing us to focus on the actual process of reeling in the fish a much more enjoyable one.
Focusing Controller Support
Up until now, CatFish has been developed for the mouse and keyboard. We’ve now come up with a control scheme and are actively working on basing the game around controllers (don’t worry, keyboard and mouse will still work, but it’s going to be A LOT better of an experience with controller).

The controller scheme was designed to emulate holding a fishing rod. You have the reel, the right stick, on the right side, while holding and manipulating the pole with your left hand. We’re still working on implementing all of the controls shown here, but we do have the analog reeling working. The system we have in place detects the starting point of the rotation and when you've reached the starting point again. One complete rotation does some math in the background to calculate whether or not you can bring the fish closer.

Making Fishing More Fun
Fishing in 2015 consisted of touching the hook to the fish’s mouth and then holding down “s” to reel him in. The current version requires provides a much greater challenge but a rewarding experience. I’m going to break it down into parts, but I won’t go into too many specifics this update.

Casting: Casting utilizes our new analog controls, which is sweet. You enter casting mode, choose where you want to cast to, then you have to pull back on the right stick until the power hits the sweet spot (determined by how far you’re trying to cast), then flick up to actually cast it out.

Hooking: When fish start nibbling on the bait, a circle will appear and fluctuate in size. You can only successfully catch them if you press the catch button when the circle overlaps the other one almost perfectly. The cool part is, the fluctuation varies from fish to fish and is affected by their size.

Reeling in: As I mentioned above, you now reel in by moving the right stick in a clockwise motion. You can also tilt the rod and even pull the fish out of the water. (I’m going to go into a lot more detail about this in our next update)

Catching: When the fish is close enough to your boat a bar will appear and you will have to button mash the catch button until the bar is full. Now, this (usually) isn’t going to be anything like some of those crazy Mario Party levels, but it will provide more of sense of a struggle. I really want it to feel like you are yanking this heavy beast out of the water, thus making your victories feel even cooler!
What’s next?
Wow, so that was a lot to take in. Sorry again for waiting so long to post, I'm going to try to make the next updates A LOT more concise. The next update is going to have some gameplay video of the fishing mechanics actually working. As well as the reveal of our new and improved feline captain, and some other surprises for you guys!

Hamhock loves you!

Goats, Cats and Lions: New Fish, Costume, Cat and a Tribute
New Fish: KidCod

This week we've got a new fish. We don't have an official name for this one, so I'm temporarily calling it KidCod for the sake of this update. The KidCod is inspired by the goats of our world. Particularly, the eyes of goats are reflected in this fish model, as they really stuck out to our team as something... special.

The KidCod is a rather strange fish that, like real goats, can eat just about anything. The KidCod will eat items that the player uses to catch fish without being negatively affected by them, so it is critical to be wary of its insatiable hunger.

This week we don't have a SketchFab model, so please enjoy the animated Gif.

New Cat Model + '80s Aerobic Outfit

This week we've a special treat for you all. We're happy to give you a sneak peek at the current model for the feline captain. The new model is more slender than the first iterations of the cat, and its eyes have changes as well. The cat also has longer limbs that make it easier for it to use items and rods more naturally. Putting different costume pieces on the cat's head have proven to be an interesting challenge.

The '80s Aerobic costume is an added bonus this week. Nothing works up a sweat like sailing on the seas and reeling in legendary fish. Now let's see you work it! Cue '80s synth music!

In Memoriam: Eiji Maruyama

We wanted to pay our respects to a voice actor whose work touched our hearts. Eiji Maruyama, a Japanese seiyuu whose talents spread across Japanese media was renowned for his work in Tokusatsu- live action shows that relied on heavy special effects.
Outside of his work in Tokusatsu, Maruyama also was the voice of The King of Red Lions in The Legend of Zelda: Wind Waker, a game that has in many ways had an impact on our lives as individuals and game developers.

The work people do as performers often leaves a long lasting impact hearts of people who experience it. Maruyama's art as a voice actor is no exception to this. We humbly pay our respects to this legendary performer, and are happy to have had the chance to appreciate his work in our lifetimes.

That's it for this CatFish update. As always, let us know what you think of the content in this week' update. Also, feel free to share your memories of Maruyama's work in the comments. We'd love to hear more about how he impacted others. Also, feel free to let us know what you think of the new fish and cat designs! We'd love to hear your thoughts.

This is Community Manager Stan Kuschick and the rest of the team at Hamhock Games signing off.


Release date: 2016
**This game is currently using pre-alpha art assets**

Cats, Fish, and a Beautiful Ocean.

CatFish is an open world adventure game where players set sail and enjoy the seas, with all sorts of areas to explore, collectibles to find, outfits to wear, and of course, fish to catch. The player assumes the role of a Cat sailing on the seas in order to reclaim it from the many creatures that now control the waters. With fishing gear in hand and a few nifty gadgets, our hero can climb the ranks from lowly fisherman to master of the seas, unlocking all sorts of new equipment, outfits and ships along the way.

Play Your Own Way
Choosing to chase down legends or simply wanting to sail on the seas in your best outfit are both equally valid ways to experience CatFish. The game is meant to be played at whatever pace is comfortable for the player.

Original Fishing Mechanics
The world of CatFish is filled with fish varying in appearance, behavior, and rarity. While there will not be bosses or dungeons in the traditional sense, certain fish reside in special areas of the sea that will put the feline captain to the test. To claim mastery of the seas, players will need to gather new types of equipment and obtain many different vessels in hopes of taking on these great challenges.

Some brief highlights of the fishing include:
  • Quirky, original equipment like the Canned Tornadoes and Tesla Jellyfish will turn the tide of battle
  • Face the Audience as fish gather to watch your battles
  • Bring fish that aren't on the line into the fight as they influence the battle

This is not your average fishing game.

Set out to sea in your favorite style. Select from fur patterns, costumes and paints to make your cat and ship the way you like them.

Collect different ships and costumes on your adventure to increase your style and capabilities, as you progress from rafts and rags to yachts and a diverse wardrobe.
  • Collect and wear diverse costumes
  • Switch between different fur patterns
  • Paint your boat different colors
  • Unlock even more options as you progress
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KIKO^^ LFT Jan 28, 2017 @ 1:25pm 
I dont no what is it
NerdCuddles Dec 28, 2016 @ 2:06pm 
are you serios?
Meep Dec 20, 2016 @ 6:40am 
I LOVE CATFISHHHH oh wait ;-; not catfish its a cat that fish ;-;

CrypticMonk❧ Oct 5, 2015 @ 9:18am 
I had the pleasure of being able to play this at OrlandoiX and I loved it. Being the first I had heard of the game, I was '"hooked" after only a few minutes. Fun, relaxing, atmospheric and at times, even challenging. This is something that I think all ages and gamers, casual to hardcore, can enjoy. After talking to one of the dev crew I'm really exited to see some of the future plans implemented and can't wait to get my hands on the final product.
Phl0giston Jul 11, 2015 @ 10:44am 
Congrats on getting greenlit! I saw the team out at Otronicon a while back and you all seemed pretty enthusiastic about this game and I'm glad you've got a chance to make it on to the steam store. I hope to see the finished product on the steam store soon :)!
Vaalbara May 25, 2015 @ 7:09pm 
jarrett smells like farts
graw Apr 27, 2015 @ 3:15pm 
your game sucks dick
graw Apr 27, 2015 @ 3:15pm 
suck my dick bitch!
ECop Apr 16, 2015 @ 2:10pm 
i cant wait to sip refreshing diet mt dew and play this game
anders1319 Mar 15, 2015 @ 11:39am 
What's the difference between a piano and a fish?
You can tune a piano, but can't tuna fish!