Stationeers

Stationeers

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Beef's Longer Orbital Periods
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Sep 18, 2025 @ 6:55pm
Mar 29 @ 11:37pm
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Beef's Longer Orbital Periods

Description
Beef's Longer Orbital Periods
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

This plugin gives you control over the length of the day/night cycle in Stationeers. You can set it really fast, really slow, however you want.

If you don't want to update the value in StationeersLaunchPad config, it also supports writing values with the console, these are saved to the config file and so don't need to be updated again every time you load the game.

It should work as a serverside-only mod, not requiring clients to have it installed. Automatically disables its patch if it detects you're connecting to someone elses world to reduce possible sheninangans.

Press F3 to open the console and use the time command.
- To see current settings: time
- To set a new multiplier: time multiplier

Settings are automatically saved to your config file and persist between game sessions.

Examples:
- time 0.5 (10-minute day)
- time 1.0 (20-minute day - game default)
- time 3.0 (1-hour day - mod default)
- time 6.0 (A 2-hour day)

Time Commands

- time - Show current settings
- time multiplier - Set a custom multiplier
- time real-moon - 29.53x (~10 hours)
- time real-mars - 1.027x (~20.5 min)
- time real-europa - 3.551x (~1 hr 11 min)
- time real-venus - 116.75x (~39 hours)
- time real-mimas - 0.942x (~18.8 min)

Plant Scaling

By default, the mod does not affect plant growth or light/darkness requirements.

Growth Speed Scaling - Three modes are available:
- Disabled - Vanilla plant growth speed
- UseDayLength - Plants grow slower by the same multiplier as day length
- Custom - Use a separate multiplier just for plant growth

Light/Dark Requirement Scaling - When enabled, plant light and darkness requirements per day are multiplied by the day length multiplier.

Plant Commands

- plants - Show current plant settings
- plants growth off - Disable growth scaling (vanilla)
- plants growth on - Scale growth by day length
- plants growth value - Use custom growth multiplier
- plants light on|off - Toggle light/dark requirement scaling

Day/Night Ratio

By default, the mod uses an equal day/night cycle (50/50). You can change the ratio so that daytime is longer or shorter than nighttime.

This works by speeding up or slowing down the entire orbital simulation depending on whether the sun is above or below the horizon.

Day/Night Commands

- daynight - Show current day/night ratio settings
- daynight percent - Set day percent (1-99)
- daynight on|off - Enable/disable day/night ratio

Storm Scaling

By default, storm duration scales with day length so storms take up the same proportional time as vanilla. Vanilla storms are between 2 and 10 minutes.

Three duration modes are available:
- Disabled - Vanilla storm duration
- UseDayLength - Storm duration scales with day length multiplier (default)
- Custom - Use a separate multiplier just for storm duration

Storm Commands

- storms - Show current storm settings and weather state
- storms duration off - Disable storm duration scaling (vanilla)
- storms duration on - Scale duration by day length
- storms duration value - Use custom duration multiplier

Source Code: https://github.com/TheRealBeef/Stationeers-Longer-Orbital-Periods
55 Comments
Jul 9 @ 2:05am 
also, given you're suggestion of using it, i presume that whatever your mod is doing internally relating to plants and such would be correctly affecting growth and consumption rate multipliers?
IAmTheRealBeef  [author]
Jul 8 @ 9:29pm 
I had such a mod years ago but would suggest Thunders plants and nutrition mod instead as it does much more
Jul 8 @ 9:19pm 
would it be possible to have an option (or companion mod) to adjust survival needs/rates relative to earth day length.

so eating eating is 1-2 times per earth day for good mood, ~5-7 earth days from full to starving, 2 earth days for water, etc etc,
Jul 4 @ 6:17am 
Yea, I was trying to play with 6x the real moon multiplier. For now, I'm doing just the 3x on 88.59
IAmTheRealBeef  [author]
Jul 3 @ 8:53am 
I can expand that I just hadn't expected higher 😅
Jul 2 @ 6:01pm 
Hi, is it not possible to have custom multiplier higher than 100? I wanted to play with "time 177.18"
IAmTheRealBeef  [author]
May 5 @ 1:55am 
Thanks!
May 4 @ 7:48pm 
Amazing mod thank you for continuing to maintain it!
IAmTheRealBeef  [author]
Mar 29 @ 11:33pm 
Updated to fix the plants rotting + added storm scaling options
IAmTheRealBeef  [author]
Mar 29 @ 4:35pm 
Aha, it turns out I missed a patch - I scale how much light the plant wants, but then it is taking damage from having this much light because it's a separate value that accumulates the damage. Should be fixed in next update