Stationeers

Stationeers

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Beef's Rover Fixes
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Sep 18, 2025 @ 6:54pm
Mar 24 @ 11:52am
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Beef's Rover Fixes

Description
Beef's Rover Fixes
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

- Changes to Rover max speed and torque values. Felt like the rover was useless once you had Hardsuit jetpack because it was so slow? Frustrated because a single 22.5 degree slope could stall out your sophisticicated space-exploring rover? Now you can explore much better. You don't even have to worry about falling off the edge of the map anymore like the old version...probably
- Default Settings are now 40m/s maximum speed and 2x torque of vanilla. Adjustable under BepInEx/configs once you run the game once.
- Seat collider fix for oversized interaction zones
- Lingering movement fix — no more creeping forward when you try to reverse
- Additional gravity for rover as a percentage of Earth gravity to prevent floaty controls
- Storm immunity option — blocks wind forces and weather damage (disabled by default)
- Adjustable values for wind strength on rover and storm damage to rover (Thanks to StormCircuit for this functionality)
- Orbit camera in third person with mouse look, scroll zoom, etc
- Camera auto-returns behind the rover after a few seconds when driving forward with no mouse input
- Middle-click resets camera position and zoom

You can configure things in mod config

Source Code: https://github.com/TheRealBeef/Beefs-Stationeers-Rover-Fixes
27 Comments
Apr 16 @ 11:59am 
fixing that bug has sort of been on my list to submit a PR but I just never got around to it, that was as far as I got while working on my aimee mod
Apr 16 @ 11:59am 
I recall tracing it from the Attach method within Rover.cs
Apr 16 @ 11:58am 
I have seen @spook13's before, it's weirdly related to the desync bug. I was testing my aimee-on-rover mod and saw this occur when the desync bug occurs.

I think it's something to do with the crate attachment slots. I believe theres a conditional that can fail into a fallback state that puts things in the crate slot. That was the only time I saw objects follow the rover but at a slower speed. A restart/relog fixed it.
IAmTheRealBeef  [author]
Mar 29 @ 1:16pm 
I tried recreating this, but even with speed cranked way up and gas canisters on one side and crate on the other I'm not seeing it. Would you mind hitting me up on Discord (on either Stationeers or Stationeers modding discord) and we can debug it further?
Mar 28 @ 4:21pm 
Sorry, I shouldn't have used desync to describe it! Its in singleplayer, the easiest way for me to describe it is that the rover moves fast but the attached item only moves at vanilla speeds. It just lags way behind the rover.
IAmTheRealBeef  [author]
Mar 28 @ 1:07am 
I haven't tried it in multiplayer actually, i'll take a look and see if there's anything I can do
Mar 27 @ 7:57pm 
The rover breaks for me with this mod, anything I attach to it desyncs hard. Doesn't happen on vanilla for me. Still use this mod because holy crap the rover is slow stock lmao
IAmTheRealBeef  [author]
Mar 26 @ 12:03pm 
Thanks! I had intended to do that but never wrote it down so it disappeared from my todo list, thanks for the heads up
Mar 26 @ 9:48am 
Hey! This goes for all your mods.
On linux servers, mod initialisation is case sensitive. So all mods with about.xml will not load. Please make sure the file is About.xml

I have been running the fix myself after each update but would much appreciate it if you could update the published file.
IAmTheRealBeef  [author]
Feb 3 @ 9:23pm 
Updated :)
- Weird lingering movement is fixed (when rover keeps going forward when you try to reverse)
- Additional gravity for rover as a percentage of Earth gravity to prevent floaty controls
- Can disable weather damage and storm effects (disabled by default)
- Orbit camera in third person with mouse look, scroll zoom, etc
- Camera auto-returns behind the rover after a few seconds when driving forward with no mouse input
- Middle-click resets camera position and zoom