RimWorld

RimWorld

139 ratings
[XND] Targeting Modes (Continued)
3
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
702.957 KB
Sep 9, 2025 @ 1:41pm
Jan 19 @ 12:26pm
4 Change Notes ( view )

Subscribe to download
[XND] Targeting Modes (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
996 items
Description

Update of XeoNovaDans mod https://steamcommunity.com/sharedfiles/filedetails/?id=1508165821
Based on the update by Odyssey Scorpio https://steamcommunity.com/sharedfiles/filedetails/?id=2026720565

- Added option to reset on undrafting



[discord.gg]
[github.com]


Overview
Targeting Modes sort of brings V.A.T.S from the Fallout universe to RimWorld, so you can now have your colonists and obedience-trained animals lay waste to those who dare oppose you by having them prioritize which body part groups they target, whether it be in ranged or melee combat. If you're using What The Hack by Roolo, you can even have your mechanoids join in on the head-slicing/blasting fun when they're being controlled!

There are five possible targeting modes:
  • General - This is the same as vanilla, and the default targeting mode for all pawns. There are no accuracy penalties.
  • Head - Pawns will prioritize getting hits off on the target's head, with head hits being ~4x more likely (~8x against humans since their base chance is so low). There's a significant accuracy penalty of 30% though.
  • Body - Pawns will prioritize outright mangling their target's body, with body hits being ~2x more likely. There's a minor accuracy penalty of 10%.
  • Arms - Pawns will prioritize hindering their target's manipulation, with arm hits and so on being ~3x more likely. There's a moderate accuracy penalty of 20%.
  • Legs - Pawns will prioritize inhibiting their target's movement, with leg hits and so on being ~3x more likely. There's a moderate accuracy penalty of 20%.
With the differing characteristics of each mode, an extra layer of strategy has been added to the game. To change a pawn's targeting mode, click the 'Targeting' button at the bottom of the screen, and then select which targeting mode you want your pawn to use:



This is also doable with multiple pawns via the same process. After a certain amount of time out of combat, targeting modes will automatically reset to the general mode to cover you if you forgot to reset everybody's modes.

Beware though, because raiders can also use targeting modes! With smart raids, any raider with a skill level of 8 or above with the weapon they have equipped could also target certain body parts. Some mechanoid raiders have also been programmed to favour a body part group over others, and some animals in manhunter packs may have an appetite for different body parts.

Don't like some of the above? Fret not for you can configure this mod through mod settings! Changeable aspects of this mod include whether certain targeting modes even affect accuracy, how often the game will try to reset targeting modes (or if it even tries to), whether hostiles can use targeting modes and how likely they are to use targeting modes.

I'd also recommend using this with something like Custom Death Randomness to be able to eliminate the random death-on-downed chance when even incapacitating your foes.

Powered by the Harmony Patch Library.

Compatibility
Mods:
Integrates with The Birds and The Bees by Fluffy. Works with What The Hack by Roolo. Should also work with all alien race and animal mods.

Incompatible with Combat Extended and I no longer plan on attempting a patch since it isn't really feasible.

Saves:
Can safely be added to ongoing saves. There may be some errors when removing this from a save, though they should be harmless.

Links
Showcase by BaRKy: https://www.youtube.com/watch?v=qpGxbPat__E - thanks!

GitHub releases: https://github.com/XeoNovaDan/TargetingModes/releases
Source code: https://github.com/XeoNovaDan/TargetingModes

Credits
Shotgunfrenzy - for his fantastic work with the preview image and the UI icons for each targeting mode!
Brrainz - for his fantastic work with the Harmony Patch Library. This wouldn't have been possible without it!
Why_is_that - for their Settings Helper which allowed for labeled sliders.
AUTOMATIC - for helping get the raider target mode functionality working
Fluffy - for letting me use part of TBATB's logo
Marnador - for their RimWorld-style font
Sentient_Worm - for their countless bug reports

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: strategy, targeting
31 Comments
Jul 7 @ 10:10am 
thank you Mlie
May 11 @ 10:00pm 
i set my pawn aiming for the legs and they begin to hit headshot everytime, turn my future prisoner into headless cropse
Feb 23 @ 5:32am 
I tried both. An accuracy mode, high skill pawn aiming for the legs and assigned to hunting hit the legs most of the time. No obvious issues between the mods.
Mlie  [author]
Feb 12 @ 9:31am 
@Fistandantillus7 No idea, report back if you try it
Feb 12 @ 9:04am 
Might this mod be compatible with the new Vanilla Fire Modes ? Both change some of the same stats, so clearly compatibility will depend on implementation.
Feb 10 @ 3:56am 
thanks
Jan 19 @ 12:54pm 
Thanks so much!
Mlie  [author]
Jan 19 @ 12:33pm 
@VitaKaninen Added an extra option in the timer-slider to reset the targeting option on undrafting
Jan 19 @ 10:53am 
Do you think you could add more granularity to the reset timer? Preferably, I would like it to reset immediately when I undraft them, instead of needing to wait for a day, since I usually only want to use it for a single pawn, and go for the legs so they do not die. If that is not an option, I would prefer 1 hour.

Thanks for your consideration.
Mlie  [author]
Jan 18 @ 9:53pm 
@上七楼的快活。 Please see the Reporting Issues section described above