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Moving fleets across sectors
By jeremylee
Moving fleets across multiple sectors is an essential part of Foresight's gameplay. Do it right and you'll attain victory. Otherwise, you might find your fleet heading into undesirable situations. This guide will explain in quick details on how fleets can be moved.

Moving fleets or ships across one or more sectors is a staple of gameplay in Foresight. With the game map being divided into multiple sectors, it's important to know where your enemies are and how best to attack them.

In this guide, we'll explore how the Strategic Map can be used to aid you in your conquest.
How to open the Strategic Map?

Press the RIGHT ANGLED BRACKET key or click on this button to open the Strategic map.

Once stategic map is opened, the button will be changed to Direct Orders button.

Note: Game running on 4:3 and 16:9 will have slightly different displays.

Expansion of Fleet Panels

By default behavior, all fleet panels will be expanded when the Strategic map is opened. This is meant to help you monitor the activites, requests and status of all the fleets under your command.

Fleet Indicators

There're 5 fleet indicator buttons that will only appear when the relevant fleet is in command. These buttons are sticky buttons that will behave like a toggle button. Once you pressed on it, it'll display the current location of the fleet, with a line drawn to the sector the flagship is currently in.


The indicators are automatically shown when you select a fleet while the Strategic Map is open. However, only 1 fleet indicator is set to be shown when a fleet is selected.

In order to view multiple fleet indicators, press SHIFT+F1 to SHIFT+F5 to activate the fleet 1 to 5 indicators respectively on the Strategic map.

Understanding Sector Hexagons
What are they?

They're all the hexagonal shaped widgets that represents the information of one sector.

Multiple sectors are connected together via wormholes. The connectivity is shown here in this example:

This is an example of a mid-sized sector map that has almost all the different types of symbols.

Where am I?

The current sector you're at is indicated by a bracketed hexagon which fades in and out in purple. There's only 1 such bracket, so you can't miss it.

Unexplored Sectors

You cannot know what you have not seen. Therefore, some sectors remain deeply hidden like this:

With exploration, you'll find that some basic information begins appearing such as:
1) Sector Name
2) Status of wormhole connectivity or whether if they're connected at all.

Command Radius indicator

It's important to note that you'll only have limit direct control over sectors in your immediate area. The sectors in which you can exercise total direct control are highlighted slightly in yellow like this:

Ships that are beyond your command radius will not be controllable with the exception of Fleets and some scout ships and mobile structures.

Indicators within the hexagon

There're 4 areas within a hexagon - top, down, left and right. Each area represents a certain group of ships that are colour coded. These aren't IFF colours!!

In our first example above, you can see that there's a single green triangle, another single blue triangle blip and lastly a red triangle blip that is circled.

Triangle blips refers to ships. If there're a lot of ships, the number of blips will increase accordingly.
1) 1 blip means around 10 ships or less
2) 2 blips means around 25 ships or less
3) 3 blips means more than 25 ships.

The circular blip underneath indicates the presence of structures.
1) 1 circular blip - low structure concentration
2) 2 circular blips - moderate structure concentration, significant base size
3) 3 circular blips - very high structure concentration, likely to be a very large base.

Colour Codes

The hexagons are divided basically into colour codes. NOT IFF colours!!

1) Green means your forces
2) Blue means neutral forces
3) Yellow means allied forces
4) Red means enemy forces

This holds true regardless of the colour of the player.

Hexagon Notifications

Scouts can sometimes get your attention by pinging the sector with green like this:

This usually means that the scout has found something of value, like enemy fleet commanders or even the enemy commander in chief (the player).

Bulb Indicators

Lastly, the 3 little rectangle boxes on top refers to 3 different types of status.

1) The 1st bulb in purple (LEFT) refers to the presence of resource patches.
2) The 2nd bulb in red (CENTER) refers to your forces being under attack or not.
3) The 3rd bulb in orange (RIGHT) refers to whether if there's a celestial disaster happening in that sector. If so, it'll be unsafe to enter.

Using Sector Hexagons to move fleets
Here we'll list the things you can do with sector hexagons. It's a quick overview, so information will be brief.

1. Navigate between sectors

Double-click on the sector hexagons to bring you there. Only fully discovered sectors can be entered.

2. Direct Fleet Movement

Step 1: Select a fleet (either by clicking on a ship, or the fleet panel or pressing F1 to F5)
Step 2: Right-click on the sector you wish to move your fleet to.

Note: This feature may not always work especially for ambigious sector arrangements.
Caution!! By default behaviour, your fleet will always move to the CENTER of the sector. Be sure it's safe before moving there.

3. Custom Fleet Movement

Step 1: Select a fleet (either by clicking on a ship, or the fleet panel or pressing F1 to F5)
Step 2: Hold CTRL
Step 3: Accessible neighbouring sectors will be highlighted, move your cursor above them to plot a path. Repeat Step 3. Do not release CTRL.
Step 4: LEFT CLICK to cancel and start all over, release CTRL to confirm the path.

You can stop the fleet anytime.

Note: You can create intricate fleet manoeuvres, patrol paths and so on using this method.