Legend of Grimrock 2

Legend of Grimrock 2

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HeroQuest Revived
   
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71.285 MB
Aug 30 @ 9:36am
Oct 27 @ 6:17am
5 Change Notes ( view )

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HeroQuest Revived

Description
What started out as a redo of the 1990s Milton Bradley (now Hasbro) board game HeroQuest has morphed into a mod with, dare we say, a life of its own being inspired by HeroQuest, The Bard’s Tale, Monty Python and the Holy Grail and many other pieces of art. You control a party of would-be champions (Lvl 1 party recommended on Normal difficulty) that find themselves shipwrecked in the small kingdom of Skara Brae and enjoying nightly, shall we say, pastimes until they are pressed to service by their landlord Belenus. There is always some work to be done and soon they are called upon to aid the local merchants, villagers, royal advisors and who knows - maybe even the king and queen themselves. The mod boasts an entire bartering system of medieval style shoppes, unique spells, items, potions, weapons and armor as well as a wealth of NPCs and encounters that move the story along. Can you save the kingdom of Skara Brae? Can you face and thwart the threat of the Dread Magic? Can you clear Epona’s attic of mice and other vermin? All this and more in HeroQuest Revived.

Download Note: To get this Mod to perform properly:
1. Load mod page but don't subscribe just yet.
2. Start the Grimrock II game
3. Click Custom Dungeon
4. Subscribe to the mod
5. Go back into Grimrock II and the mod should be in the list under HQRedo
6. Select the mod and create a party.
7. Start the game and save it.
8. Then after you close the game and wish to play again, use the Load Game menu item but don't click Custom Dungeon as that would (for some unknown reason) remove the .dat file from your computer.
9. If you happen to click on “Custom Dungeon” again for some reason, simply unsubscribe and resubscribe with the Grimrock II game already started. Then you should be able to Load Game where you left off.

Alternatively do this:
1. Load mod page and subscribe.
2. Start the Grimrock II game but don't click Custom Dungeon
3. Open the folder that contains .dat files for custom dungeons (for both PC and Macintosh the folder is called Dungeons)
4. Locate the mod .dat file (with size around 70 MB)
5. Copy it to another folder, rename it and copy it back to the original folder.
6. Select Custom Dungeon, select HQ Redo and create a party.

We apologize for the inconvenience, but it is a glitch in the Steam system and we cannot control it.

SPECIAL THANKS TO:
Fellow mod creator pscigulinsky has been an essential and equal partner in the creation of this mod. He has written most of the scripting as well as designed several of the more intricate puzzles and levels. Without his assistance this mod would have not been possible.
ALMOST HUMAN for creating both Legend of Grimrock games as well as for releasing dungeon editor and scripting reference for both games.
GRIMROCK MODDING COMMUNITY for their help resolving issues related to assets and scripting, namely minmay and Skuggasveinn from Grimrock Discord server.

This mod contains models and texture from the Legend of Grimrock 2 Asset pack and are an intellectual property of Almost Human, please read the usage terms on www.grimrock.net

In addition the following mod utilities were used in the creation of this mod.
Grimrock Model Toolkit - created by John Wordsworth
Grimrock 2 GUI Toolkit (GrimTK) - created by John Wordsworth
The Urban Town Tileset - created by Skuggasveinn
This mod also contains models, texture and sounds created by Skuggasveinn, and those assets can be freely used in other Grimrock mods (LoG1 and Log2), users of this mod can also freely change and/or modify these custom assets found within this pack to further customize them to their specific needs.
94 Comments
smccartt  [author] 23 hours ago 
Hi Ken_Tucky. Yes, the way best way into the Dark Acolyte's lair is through a series of doors. You will have to backtrack. To get out of the lair go to the NW corner where there is a lever and a ladder into the water next to the lever. Go down the ladder and then climb the ladder and strafe left. Go back to some of the places you have been and seek the keys that fit the locks. If you get stuck further, let me know and I will help you get your bearings.
Ken_Tucky Dec 9 @ 8:49am 
The Catacomb Sewers is a very confusing and frustrating place in my opinion, so maybe I missed something and that¨s why I'm stuck.
I dropped down from the energy bridge to get to the Dark Acolyte, maybe that was the wrong way to get there?
Ken_Tucky Dec 9 @ 8:47am 
I just killed the boss in the Catacomb Sewers, The Dark Acolyte. But what do I do now? I can't find a way out. Underwater is blocked by grates, I can switch forcefields on and off with the levers but that doesn't seem to do anything.
There's also 3 doors across the water, but they are all closed and no keyholes.
smccartt  [author] Dec 6 @ 8:21am 
@tim.woodhead. Hey Tim here is the pattern: Note that you have to stay on some of the plates until the fireball has entered the teleporter. Once you step on the trigger plate, go to the plate on your far right, when the FB has entered the correct teleporter (the one directly in front of you) quickly step on the next plate to the left, when the FB passes by run to the last plate on the left, then go back two to the very middle plate, then left again and then right again. The pattern is: 3 5 4(6) 2 1 with 4 (6) being the same plate in the middle. Hope this helps
tim.woodhead Dec 6 @ 12:46am 
Thanks Wor and smccartt. I still cant get the sequence . it just bounces around the room. i must be missing something .
smccartt  [author] Dec 2 @ 7:28am 
To Wor and tim.woodhead. Sorry I was not on here over the weekend. The Thieves Camp has three items. Here are their locations: The Queen's Pendant is in an alcove just beyond the Spider's Corral at the far end of the abattoir. The Clan of Magnus Axe is in the Meat Locker which has to be opened with three Turtle Steaks, three Snake Steaks, Three Toad's Tongues and Three Warg Steaks. The Scepter of Cormac MacArt is in the quarry in an alcove at the front of the tower. I do have a NexusMods page under MacSteve75 that has a discussion thread as well.
Wor Nov 30 @ 10:05pm 
I think we need a discord channel - keep this to errata :) . tim I am missing a questitem from teh thieves ( I recieved and lodged 2 items ( an axe and something else) I'm not siure what I am missing. ) the pattern is pretty much right to left facing the plates with a jiggle right at the end - I got lucky
tim.woodhead Nov 27 @ 2:15am 
I am stuck with the theieves quest 2 . I cant seem to figure out the pattern .
smccartt  [author] Nov 25 @ 7:18am 
@Wor, Been There, Done That :-)
Wor Nov 23 @ 9:58pm 
Thanks I had done that ages ago :) I was just wondersing around assumed I had missed something :(