Starship Troopers: Terran Command

Starship Troopers: Terran Command

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Station 13
   
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19.946 MB
Aug 27 @ 3:18am
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Station 13

Description
Hello commander!
This is Station 13, we are under attack from bugs, lots of them, and there are more on the way. Protect the Coms Relay at all costs.

Survive against waves of bugs.

Enjoy!
9 Comments
tonyxfg Aug 31 @ 6:49pm 
@Ross Mahon

nonono, hornet tankers are necessary.

If need regroup our teams, we can leave a hornet tanker to extend this wave.

then we can call and train our troopers.
Ross Mahon Aug 31 @ 4:37am 
Should have turned off the Hornet Tankers.
BrotherGabriel  [author] Aug 30 @ 9:01am 
I am working on a Helm's Deep inspired map that I am still testing out. When I feel its good enough I will release it.
BrotherGabriel  [author] Aug 30 @ 8:59am 
You can use the mortar walkers for aoe damage, Marauders for front line and 2 light support walkers with repair drone to support them. And you can use the manpower to make sniper so counter the wasps. I found a few ways to finish the map, but left all the units in the game available so that anyone can make their own playthrough and thematic armie to finish it.
tonyxfg Aug 30 @ 7:08am 
finally, I cleared this mission.

I use materiel to count the waves(1 wave +15 materiel)

It's a very long defend map.

most important units are rainmaker and a lot of sniper.

need many many many elite snipers, use their sensor flare ability to attract bugs, so that our troopers not be attacked.
Alaska Aug 29 @ 1:22pm 
Dafuq is this? Like, a classic survival is fine. A bit boring but fine. My problem is the unit. Wtf are these garbage units?
Why are there 2 engineering bipeds? Why do they both suck? lol. They have less hp than the old one but cost a whole stack of material? Sure rifle mercs now cost 3 material but that's not a good thing, it's just jank.
Merc sniper seems really weird. Too short range and costs a supply on top of a fund. It sucks. Spitters outrange and kill it.

It's neat having all these weird new units.
Problem is almost all of them are garbage, simultaneously being more expensive than rifle troopers and performing worse?
tonyxfg Aug 29 @ 2:05am 
I don't know how many waves I pass,

after Ravager appear, waves still come again and again, this mission seems no ending?

I think it's better to show wave number, so that we can know when can finish this mission.
BrotherGabriel  [author] Aug 28 @ 12:40am 
It should end after finishing wave 30.
tonyxfg Aug 27 @ 11:58pm 
Is this map have a final wave?

or fight until lost the base?