Selaco
53 ratings
Alien Warrior plant zombie replacement mod
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18.191 MB
Aug 25, 2025 @ 7:29am
Nov 6, 2025 @ 2:52pm
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Alien Warrior plant zombie replacement mod

In 1 collection by Yij
Aliens Stuff
2 items
Description
Two and a half months in the making, this simple mod changes the plant zombies to that of the terryfing Alien Warrior Xenomorph we all know, fear and love. Models, textures and animations built from the ground up and specially designed for Selaco!
                                        

This mod features:
  • Complete sprite replacement with new original animations
  • Cheesy PDA email regarding the Xenomorph infestation
  • New sounds
  • Tweaked impact, gore and blood effects
  • Alien acid: shots in close proximity will damage the player (careful of that shotgun!) meanwhile dead aliens will leave behind a permanent acid puddle which causes damage

Known Issues:
• Other plant zombies will have sprites mixed up with Xenomorph ones. Perhaps I will replace them in the future with other Xeno variants...
• Blood decals will interfere with corpse sprites
• Pain sounds are somewhat rare
• Grenade launcher sometimes doesn't gib dead xenos

25/08/25 - First release on Steam

FAQ
"Can you make this compatible with ***insert name of mod***?"
A: No

"Can you make ***insert_weapon_name*** for me?"
A: SERIOUS PAID COMMISSIONS ONLY. Please check my profile to see if I'm currently available

"Animation frames revert back to the original, it has to be your mod and not the 10 other ones I've installed!"
"Your mod causes my game to crash, it has to be your mod and not the 10 other ones I've installed!"
A: Mods are unofficial user created addons and are NOT supported by the game developers and/or other mod creators. Applying multiple mods can increase instability plus potentially conflict with each other: this is unavoidable and also 100% entirely on YOUR end, NOT the authors. Please be smart when using mods and don't blame the creators for something you did yourself as you are responsible for your own actions. If in doubt and you don't understand how mods work, remove ALL mods and play the base game without them

Many thanks to Altered Orbit Studios for the help, plus our patreons, fans and last but not least, the Selaco Discord members! Special mention and thanks to Nexxtic, Cockatrice, Dithered Output, DrDubz, TECH & soliddew for the direct help with the coding: couldn't have done this without you fine peeps!! Also the GZDoom Zscript tutorial by DavidXNewton and the ZDoom wiki. Apologise if I left anyone out!

Alien Warrior model + textures by Yij/YijArt. Sounds from AVP2010 by Rebellion. The contents of this mod are free to use and edit as a baseline for other Selaco mods. If they are to be used outside of Selaco, they must only be used for non-commercial mods plus credit must be given.

                 

              Aliens related mods


                              


26 Comments
Yij  [author]
Sep 21 @ 7:35am 
I'm not sure what you mean by relaxing rules, but you're free to open up the mod file and edit it to your liking.

This mod isn't on my priority list due to the large amount of time, effort and energy required (plus I work multiple jobs) so at the moment it's just going to be the classic warrior alien. I would like to increase the roster but yea, not a priority for me.
Sep 17 @ 12:57am 
Having reached the part with the Plant zombies I can really see the merit of this mod and will definitely try it out, but am I to understand this only replaces the regular ones as of now?

If so, my wish is that you would relax your rules about canon should you not find anything fitting for the other Plant monsters in the material you prefer. (By your own logic Alien Xenomorphs in Selaco is probably very much not canon as well :p)

I only skimmed through the comments so I might have misunderstood, but my main concern would be that I would rather have a full replacement (or almost full replacement) for the sake of a uniform theme, although making them ALL Alien Xenomorphs might not fit either to be honest. I guess Ill just have to test the mod and see what I think, couldd be a partial replacement is actually what works best.

(Sorry for the wall of text, I blame it on not having woken up proper yet :v)
Mar 31 @ 9:56am 
Understandable, I'm looking forward to what kind of xenomorph you are cooking for the heavy plant zombies as well as future content.
Yij  [author]
Mar 27 @ 11:58pm 
I had to google what that is. Won't be making that one as anything after Aliens/Alien 3 isn't canon in my realm.
Mar 27 @ 6:10pm 
Very nice and I just want one more thing, it would also be a fitting addition to add the Ultramorph Xenomorph as a replacement for those heavy plant zombies as well.
Yij  [author]
Mar 25 @ 8:04pm 
Cheers :DawnHearts::DawnHearts: I definitely have that in mind down the line, although I'd rather do that closer to or after Chapter 3 releases. I might see if there's any acid spitting xenos in the comic books as I'm an old school aliens fan, hence the model design is like 90% based on the original 1986 movie rather than the more modern (and goofier) designs.
Mar 25 @ 6:26pm 
Possibility of replacing the projectile plant zombies into the "Spitter" (or Ranger) variant Xenomorph from the *Aliens: Colonial Marines* game, as well as in YouTube Alien: Resurrection? Love the mod. 10/10.
Feb 8 @ 2:58pm 
this is amazing when are we getting a full conversion mod ahaha
Yij  [author]
Jan 1 @ 10:06am 
Thank you very much, getting the acid blood to work was one of my first ventures into coding for GZDoom. I have thought about replacing the spider bots with facehuggers, even have a fully rigged model ready to go... alas, once again I lack the coding skills to implement them in the game and have them behave differently, ie, not explode on contact. Definitely something I want to do in the future though.
Jan 1 @ 9:54am 
Amazing work - I love the way they crawl on the floor when they approach. Good job getting the acid blood to work too.👍 Have you thought about replacing the spider bots with face huggers?