Crystal Project

Crystal Project

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How to deal 150.000+ damage in one hit on the first turn
By Pibonacci
Breakdown of a team comp that can kill most bosses in one hit on turn one.
   
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Overview
This guide describes the exact setup for dealing as much damage as possible.

The key idea is the Assassin's skill Coup de Grace, which gets bonus damage for every debuff on an enemy. Combined with the innate ability of Assassin of dealing +100% damage to an enemy IF lethal, we try to fit in as many buffs on the Assassin & as many debuffs on the enemy as possible for obscene amounts of damage.

It is a mix of documentation and guide, for now all the relevant information is there, but barebones, though I will probably improve formatting in the future.

The process is described against the level 60 test dummy in the capital, but can be applied to most endgame bosses without any (or only minor) adjustments.
Setup
everyone is female for speed, my stat growth is 60 beatsmith on Iason, 60 assassin on noemi (the damage dealer), 60 chemist on tau and blagorodna.

character loadout writeup, I only included the equipment pieces that actually contribute on the nondamage dealers, generally that is because they give speed, TT, or apply a debuff. Other stats don't really matter on these characters. Not everything might be needed, but getting the right turn order is somewhat precise.

Iason:

warrior/chivalry

Boomer Sword (Rend)

Dragon Mail
Fursuit
Dancing Shoes

Passives:
Bloodspiller, Crippling Coat, Venom Coat, Preemptive

Noami:

Mimic/Assassin

this is the damage dealer, so more details here

Flamespike (fire element damage)
Cross Helm (+35% damage from power up, freeing up pp for backstabber)
Assassin's Cloak (reason to go mimic, +50% dexterity, funny how assassin can't wear it)
Bone Trophy (+35% damage)
Undead Ring (+35% damage) neither of those buffs competes with power up which is great

Passives:
Adrenaline (need ap for coup de grace), Backstabber (every other character hit the enemy so bottom threat is guaranteed), Duel ready (guaranteed crit for consistency)

duel ready technically not needed, but the only other damage up I see would be initial oomph and then equipping a better headpiece, but that's 11pp total.

Tau:

warlock/white mage

blank pages
celestial crown
spring's oath
dancing shoes


preemptive

Blagorodna:

ninja/warrior

eclipse (10% blind)
mage masher (10% silence)
rogue vest
dancing shoes
fairy's ring (does luck increase the odds of applying the 10% status effects? if not, irrelevant)

adrenaline (armor break), preemptive, crippling coat
Fight Sequencing
Turn order:



everyone except noemi wants to get two actions, and the ninja wants to act last with fire seal.


Action order

iason power break
tau double cast frost blaze
blagorodna armor break
iason magic break
tau spotlight
blagorodna fire seal

List of debuffs on the boss:

evasion down
power/armor/resist/magic down
poison/bleed/burn
fire seal/spotlight
daze/fatigue most of the time (6 35% chances)
blind/silence sometimes (2 10% chances)

noemi coup de grace

~139000 damage with 0/2 blind/silence
~149000 with 1/2
159614 with 2/2

Possible Modifications for pre-endgame
The premise for my setup was to minmax the most damage you can do, because the main resources I found on this were videos from a prior patch no longer possible, that also had some possible improvements on applied debuffs.

You can modify this and replace a lot of abilities/weapons/passives with weaker equipment. Most classes have access to debuffs, a lot here is replacable. The fire package of fire seal/spotlight/flamespike is nice, but requires you to have said flamespike, otherwise it's irrelevant.

The other big pressure point is action economy. If a boss opens with a move that has charge time, you can Trick Slash (Rogue) it to interrupt the action. This does NOT count as the boss having an actual turn, and thus doesn't make the debuffs run out. Weaver is a great pair here to make sure your Trick Slash happens at the right time.

If you're not high enough level/your characters are too slow to get two actions before the boss, I suggest just doing armor break, fire seal and spotlight if going for fire damage, or armor break and use the abilities that apply two debuffs (shaman, doublecast on warlock, lots of options here). Lots of weapons that apply 1 turn debuffs, three passive that do, too.

First Strike MItt, Dancing Shoes, Blank Pages are great items to cheat on action economy, and not even super endgame.

Both the class and two of these great accessories come from Shoudu Province, so prioritize exploring that area.


Passives are great and easy to get, refer to the LP farning guide for efficient ways to get them without much hassle, or search for dry kid or swamp kid.


To hit enemies more reliably with the physical setup attacks, you can use the Cutlass instead of the Boomer Sword to apply an Evasion Down debuff, and/or use the Perfect VIsion passive to make attacks with 80% accuracy hit guaranteed.

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However, if someone has improvements for actually maximizing the possible damage, let me know, I'm interested in chasing higher numbers.
1 Comments
Scoville Redenbacher Oct 23 @ 2:57pm 
This is fun lol