Victoria 3

Victoria 3

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services not local
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Jul 31, 2025 @ 10:45pm
Dec 18, 2025 @ 2:16am
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services not local

Description
Services Not Local

Makes Services not local, but still not tradable.
Note: Services will appear as banned on the world market — this is intentional.




Overview

Services are already produced automatically by urban centers and subsistence farms — they’re unavoidable and essential.
In vanilla, these services are artificially restricted to local use, which chokes economic flow and limits how Pops access them.
This mod removes that limiter.




Gameplay Impact

Making Services nationally available means Pops across the country can now consume what’s already being produced:
  • Stabilizes needs satisfaction
  • Improves infrastructure utility
  • Makes your economy more coherent

You’re no longer punished for having urban centers that serve more than just their own tile.




Historical Logic

Rural areas historically benefited from nearby cities’ services — education, law, finance, transport.
This mod simulates that real-world spillover.
Produced in cities, felt everywhere.




inspired by @kngrichard mods:
- power plant not local
- transportation not local
12 Comments
Jul 2 @ 10:10pm 
@ShabbyGayBar thank you, belatedly!
May 31 @ 6:47am 
@Haytor
It works. But @Andaraxi really should link the mod to the latest versions. The version warning is quite annoying.
May 2 @ 11:26pm 
Anyone know if this still work?
Dec 18, 2025 @ 9:30am 
Awesome! Thanks!
Andaraxi  [author]
Dec 18, 2025 @ 2:26am 
Updated for 1.12
Dec 17, 2025 @ 2:17pm 
@melvorus The other two have been updated, but this one hasn't... so, not sure.
Dec 13, 2025 @ 2:45am 
Do all the "[...] not local" mods still work with 1.12?
Nov 10, 2025 @ 2:17pm 
For historical logic, I mean for immersion purposes I reccomend slightly increasing pop need for transport.
Oct 15, 2025 @ 9:50am 
can we please have intercourse
Andaraxi  [author]
Oct 4, 2025 @ 4:59am 
Updated for 1.10