RimWorld

RimWorld

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GRiNDTerra Biomes
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Mod, 1.6
File Size
Posted
Updated
263.875 MB
Jul 29, 2025 @ 2:55am
Mar 31 @ 7:14am
29 Change Notes ( view )
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GRiNDTerra Biomes

Description
Alien Biomes for Alien Worlds.


GRiNDTerra Mod Series:

Part 1: GRiNDTerra Biomes- Requires Odyssey and Vanilla Expanded Framework!
https://steamcommunity.com/sharedfiles/filedetails/?id=3537211820

Part 2: GRiNDTerra Terrain Retexture Mod- New Terrain Textures to replace most vanilla textures!
https://steamcommunity.com/sharedfiles/filedetails/?id=3543925559

Part 3:GRiNDTerra World Map- World Map Textures! Travel in style!
https://steamcommunity.com/sharedfiles/filedetails/?id=3546956014


GRiNDTerra Biomes! Requires Odyssey and Vanilla Expanded Framework!


Overgrown Ruins- Ever see the movie The Mist? Kind of like that.
Blue Desert- a pretty blue desert.
Bleached Desert- a desert bleached by conflicts.
The Evernights- Dark and gloomy with wierd things growing here.
Frozen Ruins- Don’t eat the yellow snow!
The Grazelands- Flat and flowery lots of weather blows through here.
Bluefire Mountains- Don’t touch the blue fire!
Tropical Desepelago- Half desert half archipelago 100% awesome.
The Neverglades- If halloween had its own biome.
Cypre Jungle- Thick and jungly.
Deadlands- Surprisingly alive.
Toxlands- A toxic wonderland.
Areeb Shrublands- Arid shrublands but not at all.
Arctic Oasis- Deceptively cold.
Grindlands- A crystal paradise.


Weathers!
11 new weathers!
Some are hazardous and some are just for looks!

Plants and Animals!

1 New alpha animal the Thrumba Toad!
calls colossus toads and colorful bullfrogs to fight by its side!

8 Colorful Critters vanilla variations!


20+ New plants including one new growable and delicious food!

30+ Colorful Plants vanilla variations!

Most plants have snow overlays!

Known Issues, Compatibility, and Recommended Mods!

Should be compatible with all biome mods.

Biotech support included each biome will look different when polluted with unique polluted plants!

Alpha Biomes and Vanilla Landmarks Expanded Support.

World Map Beautification Support! Now has a pretty world map!
Support for either World Map Beautification Project (Continued) or Regrowth 2

Until I figure out how to do mod options please check out Choose Biome Commonality by the wonderful Mlie to configure the biomes.

Tested and recommended with:
WorldBuilder
Alpha Biomes
Extra Vanilla Biomes
Geological Landforms
Biome Transitions
World Map Beautification Project
Regrowth 2 + Biomes
Vanilla Landmarks Expanded

Credits!
Terrain Textures from Poly Haven! Check it out!
Ice Textures from TextureCan! Check it out!
Crystal Textures from FreePik.com!
Sci Fi Textures from FreePik.com
Code and artwork is just mashed Ludeon work retextured and recycled!
Taranchuk (spelling) for pointing me in the right direction to get this all working!
Sarg for being awesome and helping with some patches!

Like what I do?
Check out my mods for Starfield!

GRiNDTerra Mods Homepage:
https://www.nexusmods.com/starfield/mods/12307


Donation link!
https://ko-fi.com/itsmepaulieb
75 Comments
Paulie-B  [author]
Aug 6 @ 2:46am 
@ExcessBlam I dont quite know what to do about that. It kind of seems like its an issue on Giddy Up side if it is asking for the wrong address. I noticed that too in JoeOwnages logs as well about it requesting the wrong texture path and i dont know how to help.
I think its a report for them not me just since it is their patch doing the lookup wrong. (I have never changed the texture path so its not like its something i did.)
Jul 30 @ 10:42am 
Hey @Paulie-B, I also get the errors that JoeOwnage got.
I believe this is from a conflict with giddy-up, but it's when Giddy-up calls for animal textures, which I'm guessing get called at other times too.
Are those animals confirmed to be from this mod? It seems like they are, but I can't tell for sure.
As I understand it, this problem is because Giddy-up expects a filepath that is slightly different, details here:

Re tortoise: I see no folder called TortoiseGRim, which the path in the img references, but rather, GRimTortoise.

Re pinkbird: I see the folder path mentioned, but I see the folder with the name Pinkbird, as it is usually referred to, but when the giddy-up call fails, it's looking for PinkBird, with a capital B.

So, it seems like the paths reported are not there, in my install, but I don't know why Giddy-up would look for a texture with a path that's not there. Is that a problem with one more or the other?

I have full errors, if that will help.
Jul 18 @ 7:13am 
Seems to have resolved now I dunno wtf was going on
Paulie-B  [author]
Jul 18 @ 3:47am 
@JoeOwnage Try redownloading, i know the textures are there and i dont have that error on my side. Not sure how that happened
Jul 10 @ 9:57am 
hey Paulie B I got this error: https://imgur.com/a/un4THaw
Paulie-B  [author]
Jun 9 @ 6:59am 
@LupusIntus sorry for late response but the weathers are in a list in the biome. you just delete the weather name you dont want.

<baseWeatherCommonalities>
<TheMist>20</TheMist>
<RedSnow>0.1</RedSnow>
<FoggyRain>0.01</FoggyRain>
<Clear>0.01</Clear>
</baseWeatherCommonalities>

The thing is, the mist biome is ACTUALLY called the grimerald biome under the hood. the mist biome is something else LOL since the file names dont show i never changed it.
Apr 28 @ 12:55pm 
Really love the work you've done on the mod but is there any way I can disable "The Mist" in the overgrown ruins biome? I like the idea but I really don't enjoy how it looks around the buildings (it's all extremelly jagged edges from 'indoor' vs 'outdoor'). I've been looking through editing the xml but can't seem to figure out how to disable that weather type.
Paulie-B  [author]
Mar 31 @ 6:48pm 
New crystals for crystals biome see picture.
Mar 28 @ 1:35am 
Thank you for your commitment !
Paulie-B  [author]
Mar 26 @ 6:14am 
I now see myself done with this mod until we get a new update or DLC. Added some more variations of frogs and crabs, re did EVERY TEXTURE to not be as bright and fit better with Vanilla.