RimWorld

RimWorld

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Glittertech Expansion
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Mod, 1.5, 1.6
File Size
Posted
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2.738 MB
Jul 11 @ 5:02am
Aug 25 @ 1:27am
40 Change Notes ( view )

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Glittertech Expansion

Description



A massive content expansion focused on enhancing the late-game experience. It introduces new offensive measures against mechanoids, ways to produce previously uncraftable recipes, and brings your colony one step closer to becoming a glitterworld paradise.

You can expect:
  • Combat quests for obtaining unique items
  • A brand-new production chain
  • A brand-new upgrade system for spacer weapons
  • Multiple new implants and medical drugs
  • Turrets and anti-mech measures
  • Deep progression system
  • Utilizing colonist memories to control their mood
  • Producing previously uncraftable items with balanced mechanics
  • A juicy research tab
  • Special incidents, because in RimWorld, even glittertech can cause short circuits
  • And more!

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.

If you’re familiar with my previous mod – Glitterworld Uprising – this work will feel very familiar, but this is like the version 2000. It’s been redesigned, rebalanced, redrawn, rewritten, repolished and expanded with care.

















































Here's a list of built-in integrations with other mods:
  • Ideology - makes gamma serum remove certainty
  • Odyssey - adds "ADP rounds" weapon trait

Recommended mods:

Here's a list of less compatible mods:
  • Common sense - bugs with "Pawns are encouraged to pick up all ingredients before hauling them to the crafting place" option and glittertech fabricator

Q: Why republish instead of updating?
A: Practically everything in this mod is different now. The name, code, descriptions, balance. I wanted to make it stand out and not replace the old one.

Q: How do negative memory cells work?
A: They provide a positive mood boost to pawns normally not effected by the mood debuff (so for example a negative memory of ingesting hemogen will make a sanguophage happy).

Q: Where is the deep mind scanning research and memory cells?
A: These features are 1.6 only. Just a few days for official release :)

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.

Q: Is this mod part of Vanilla Expanded series?
A: No, it's not.


While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.


All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Jade, gold, plasteel and glitterworld medicine icons are from Vanilla Textures Expaned.
Skilltrainer texture is from AI Upscaled Textures - Core.

The mentioned textures are not a part of this mod. I will take them down from mod description page if requested, but please Oskar have mercy on a fellow modder :)

Rimworld is owned by Tynan Sylvester.

Source code available here:
GitHub repo[github.com]

[ko-fi.com]

Tags: Glittertech, Glitterworld, Ultratech, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Spacer, Spacer Tech, Crafting, Research
Popular Discussions View All (8)
36
22 hours ago
Suggestions
BlueEagle421
5
Aug 10 @ 1:59pm
Major Bug, map generation for quest no sane result
Molay
4
Nov 4 @ 4:35pm
Bug on loading game
veoba
418 Comments
Exodus永 Nov 16 @ 12:04pm 
crazy that you went and used this name when there is already an extremely established and very popular mod of the same name. You should honestly be ashamed:debug:
南宮玉門 Nov 9 @ 9:59pm 
How to start getting glitter thing? It's been two in game years and I haven't got those mission or events.
JordyCorbs Nov 5 @ 6:18pm 
Does this work in conjunction with Sam_'s "Glittertech Classic" or is it recommended for one or the other?
Linkatchu Nov 1 @ 12:09pm 
@angus_jo did something bork my receipes then?
For me glittercore x4 says 60 plasteel
for Plasteel x96 it says...
Nvm, though for x96 Plasteel you still need 8 philosopher stones, but I kept checking glitterstone prices, 6 Philosopher stones need just 1 glittercore, which needs 15 plasteel, so my bad
Seems like you get for 60 plasteel input 288 output. Sorry for my math, oops.
Thanks for clarifying that I used the wrong receipt ^^
silverskene Oct 31 @ 2:05pm 
How does one cure being "Omega stoned"?
Impulse350z Oct 27 @ 5:17pm 
When I finish the initial tech research, I have a bug with the "Glittertech Fragment" event. Instead of a single event, I have about a dozen instances of the crash all happening at once. And then about 30-60 seconds later the whole thing happens again.

It's actually quite fun thus far, but it hasn't stopped yet and I'm getting worried.
angus_jo Oct 26 @ 5:25pm 
@Linkatchu
You don't need 8 glitter cores. You need 2. These cost 30 plasteel.
With those, you can make 12 philosopher stones.
With those, you can make 96 plasteel and still have 4 philosopher stones left.
Theoretically, those are another 48 plasteel.

Long story short: for 30, you get 144.
Linkatchu Oct 26 @ 3:49pm 
I didn't see it in the comments yet, or the discussion? What's the point of Glitterworld alchemy?
I saw that you need Philosopher stones to transmute steel into Plasteel, and you get 96 Plasteel, but to do the transmution, you need 8 glitterworld hearts, which need 120 plasteel? So by transmuting Plasteel you are just destroying destroying wealth for no gain? Or am I missing something
sethkwright Oct 19 @ 5:28pm 
event idea: when vanilla brewing expanded is installed, there is a very rare event that the fabricator can spawn 500 cigarrettes
XYJLEHADA Oct 17 @ 7:54pm 
Weapon overclocking isnt work. Well the process of it is going, but in the end it doesnt give me y weapon back