RimWorld

RimWorld

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RimDark 40k - Mankinds Finest
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Mod, 1.5, 1.6
File Size
Posted
Updated
17.059 MB
Jun 21, 2025 @ 6:12am
Jul 11 @ 3:53am
91 Change Notes ( view )
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RimDark 40k - Mankinds Finest

In 1 collection by Phonicmas
RimDark 40K Mods
6 items
Description
TL;DR
This mod adds new xenotypes, including Thunder Warriors, Custodes, Firstborn Space Marines, Primaris, Primarchs, Living Saints from the Warhammer 40K universe. New production pipeline to create them. New systems: Armor Decoration and Ranking Tree. New structures and items.



















  • Melee Animation support included, all melee weapons pre-configured.
  • If Dubs Rimatomics or Crash Landing mods are installed, the Melanochrome provides resistance to radiation from those mods.
  • RimHUD displays how much time is left before gene-seeds can be harvested. You need to select the “RimDark 40K - Mankind’s Finest” preset in the Content tab of the RimHUD settings for it to be active.

  • FemaleApparelVariants is not compatible, breaks masking of armor.


You may also want to check out the modules created by our wonderful community. These add new chapters, ranks, decorations, insignias, and more.



The “Unofficial Collection” was assembled by Trapinlive, whose dedication and effort deserve special recognition. Huge thanks to him for putting it all together.


Q: Halp something something no work
A: Please join the Discord[discord.gg]and tell me the issue there in the correct channel, REMEMBER to post an error log if one shows.

Q: "WHY IS AGRON HAPPY????; WHY IS EVERYTHING PRE HERESY REEE????"
A: Yes. The mod is built around the idea of “what if nothing ever went wrong” - like, what if the Horus Heresy never happened? But if you want Horus to be evil and Angron to be raging, this will also be available - a Chaos-focused module is planned eventually, just not anytime soon.

Q: I'm using this mod with Facial Animations, and my Space Marines have angry eyebrows floating on top of their helmets.
A: While it’s pretty hilarious, this can be easily fixed. Just go into the Facial Animations mod settings and uncheck “Draw the eyebrows above the hat.”

Q: How do I turn on the option to have male Living Saints and female Primarchs?
A: While the latter is pure heresy, you can enable it by going to the VE Framework options and select the Toggleable Patches tab - you'll find it there, along with a bunch of other options.

Q: Will there be Custodes gear also?
A: Yes, probably.

Q: Will you rework the other mods too?
A: Probably, but this stuff takes time.

Q: Can this mod be used with your other Warhammer 40k mods?
A: Some of them may work, reports say that Cybernetics, Abhuman and Psykers work. Core, Genes, Factions and Ideology will not.

Q: Living Saints? Eeew, girls!
A: You can set the Living Saint chance to 0% (effectively disabling them for your run) in the mod settings. You can also allow male pawns to become Living Saints in the same settings.

Q: Is this compatible with Grimworld?
A: Supposedly.

Q: CE?
A: Not currently. If you want one, poke them about it.

Q: Can I add this to an existing save file?
A: It's better not to. Technically, it might work (the fewer mods you already have in your save, the higher the chances), but we do not guarantee stability or proper functionality.



Phonicmas – Project Lead, Mod Design, C# & XML Coding, Phonicmas
Mewn Goddess – Lead Artist, Quality Control
Grim Cheese – Additional Art, Mod Design, XML Coding, SFX Mixing
UnfortunateДруг – Mod Design, Lore Consultant

Special thanks to our amazing testers for their invaluable help and feedback:
Trapinlive, D9sinc, IcePick1815, CptCrimson, Sophia, and other wonderful people who dedicated their time to making this project better in every way.

[discord.gg]

RimDark Emotional Support Team:
Alfred, Argemia, and Samael – our loyal little helpers :3
Popular Discussions View All (4)
3
Jul 4 @ 6:15pm
Can you split the mod into modules?
Legion
1
Apr 7 @ 5:07pm
Some thoughts
ziozia8383
0
Aug 4 @ 1:54am
Primarch embryo carry bug
Chees(e)y Detective In Your Area
894 Comments
Aug 3 @ 12:04pm 
When I'm trying to craft primarch embryo, it just disapperars, along with the ingredients. Am I doing something wrong?
Jul 31 @ 10:32am 
Can someone please explain to me how I can create a Primarch? I have an embryo (via IVF) and the Primarch ascendance vial. If I understood correctly, I should now be able to create a primarch embryo via the Gene manipulation table, correct? However, there's no option for me to do so. And the Primarch gestation chamber only tells me "No embryo available." What am I missing?
Jul 24 @ 5:13am 
Can anyone explain how to implant the primarch vial into an embryo?
Jul 22 @ 9:45pm 
mod's great, however not having any sideways sprites makes using the matrix vault with save our ship 2 no longer able to rotate without replacing
Jul 20 @ 9:18pm 
A saint appeared right after a colonist died—that's cool...
By the way, how do I fill up the Divine Grace resource? xD
Jul 20 @ 6:12pm 
@montymans96 as I understand it, the base mod is meant to be balanced around base game as being just better than normal stuff, there's a tutorial on how to change the values to something better for all the different armors somewhere in the discord.
Jul 20 @ 6:09pm 
@Halfuns I'd request that on discord. steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FkmdryzcRMc or the link just above, for now I'd just use grimworld for the shields.
Jul 20 @ 2:48pm 
Any chance of adding shields so we can live that blade guard veteran life?
Jul 20 @ 3:23am 
Map generation fails if I choose the tribal as my settlement when I start a new game.
Jul 15 @ 7:26am 
Can this be used with Grim40,000 without too much numerical difference?