This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Dec 2, 2014 @ 5:34am
Feb 19, 2015 @ 3:26am
Recent Announcements View All (8)
Third char
Our third char - fatboy. Сhubby sinner

Second Lapsum's level
Some words about Inferno: hot, strange, boring. Having fun, sinners fall through all of Hell's circles.

The game is about the fall of sinners into the abyss of hell. During the fall, the playee collect gold coins and another special items. On the collected coins the player can buy upgrades for his character in-game store.
Sinners are game characters and main population of the Hell. There are maniacs, psychopaths and other strange and even nice people (or perhaps not only people). Every character has unique characteristics of health and energy. Energy is necessary for characters to make different actions, e.g. to put out fire when they are burning, or to use special skills. General ability for all characters is "time slowing" helping to pass difficult parts of the level.

Game mechanics
A player controlling his or her sinner must avoid traps and obstacles in order to survive as long as possible, prolonging the sufferings of poor creatures or letting them have a short break from being captured in a cage. Everyone may find their own sense in what is going on. Anyway, that's a hell of entertainment.

Each character has its own history and unique features.

- Each character has its own set of equipment.

- For character development (pumping) must be gold.

- As for gold, you can increase inventory's capacity.

The hell is actually featured with a diversified geography with an abundant flora and fauna. So you'll have what to look at. Every location is a set of environment objects, and each of them has its own unique obstacles alongside those common to all of the locations. All the locations are infinite, and traps and obstacles are created by means of procedural generation.

- The release version is going to offer three locations, and in future there will be more of them.

The game will be available on Win, Mac, Linux,

The game will be available in
English and Russian
versions .

We also plan to make the
German , French, Spanish , Korean, Japanese and Chinese

< >
dave_draws Dec 16, 2016 @ 6:28am 
This is a very cool idea! I love the artwork, dark atmosphere and the ragdoll physics gameplay. Keep up the good work, guys!
ritsuka912 Nov 28, 2015 @ 7:06pm 
seems fun!
Бубун Jun 23, 2015 @ 5:29am 
так игра будет или нет? :3
Mirball Games  [author] Jan 15, 2015 @ 4:56am 
Devon Jan 15, 2015 @ 4:32am 
Просто я жмот, не обращайте внимания)
Mirball Games  [author] Jan 15, 2015 @ 1:49am 
DLS будет содержать или новые уровни, или новых персонажей + ачивки и квесты, обновление внутреигрового магазина. Игра же не фтритуплэйная. Что вас так удивляет?
Devon Jan 15, 2015 @ 12:46am 
Mirball Games  [author] Jan 14, 2015 @ 10:51pm 
DLS будет платным.
Devon Jan 14, 2015 @ 11:31am 
Мне вот что интересно: DLS будет платное или выйдет как обновление к основной игре?
Mirball Games  [author] Jan 5, 2015 @ 1:21am 
Учтём ваше пожелание при обсуждении ))