RimWorld

RimWorld

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[1.6] [O21] Thaumrim (Continued)
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Mod, 1.6
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3.762 MB
Jun 13, 2025 @ 4:04am
Oct 16 @ 11:49am
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[1.6] [O21] Thaumrim (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
1003 items
Description

Update of Neronix17s mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1567775191

The release of RimWorld 1.7 added a system where assets like textures and sounds can be cached to improve performance.
To avoid doubling the size of the mod, it was re-released with only this cache included, you can find the new version of this mod here.
This version will not receive any further updates.

- The robes and hood will now be considered cultist-clothing if using Call of Cthulhu - Cults
- Removed dependencies since the mod never got content that required them
- Robes and Hood now have similar properties as the Psyfocus Robe and Skullcap if Royalty is used.



[discord.gg]
[github.com]


Plans have been cut for this. I'm cutting back on a lot of plans in terms of Rimworld mods and this is one of the ones I've decided to cut. Sorry to those who've been waiting for the updates.

Thaumcraft (a veteran Minecraft mod by Azanor) introduced to the Rimworld universe.

Currently Includes:
  • Crimson Cult Robes
  • Crimson Knight Armour

Future Plans:
  • Crimson Cult Faction and equipment, including buildings
  • Thaumaturgy, various spells and abilities to be researched and unlocked.
  • Essentia system
  • Vis system powering Thaumaturgical magics.
  • Loads of apparel and items.
  • Golems
  • Enemies other than the Crimson Cult
  • Events for said enemies and various other things.

1.0 Load Order (1.1 handles it automatically):
  • Core
  • HugsLib
  • JecsTools

Credit:
  • Neronix17 - As of latest version created everything in the mod not otherwise credited.
  • Jecrell - Apparel Shader to allow textures on crafted items to not be tainted by the colouring of the materials used.
  • Azanor - creator of Thaumcraft, the original mod for Minecraft this is based on.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| thaumcraft
12 Comments
Mlie  [author]
21 hours ago 
Mod re-relased for 1.7, see info in the description
Mlie  [author]
Mar 2 @ 9:37am 
@Noldvano There is no faction, as mentioned in the description
Mar 2 @ 9:18am 
Is this faction medieval?
Nov 14, 2025 @ 5:02pm 
@(Youtube)Slasher 342
I miss it man
Nov 14, 2025 @ 11:41am 
Thaumcraft... Thats a name ive not heard in eons
Nov 3, 2025 @ 12:19am 
@Mlie ah thanks
Mlie  [author]
Nov 2, 2025 @ 11:33pm 
@NinjaBeest I think the apparel was all the original author did before abandoning it
Nov 2, 2025 @ 11:11pm 
Does it have thaumcraft spells and stuff or is it just 2 apparels? Crimson Cult Robes and
Crimson Knight Armour?
Nov 2, 2025 @ 11:09pm 
Thank you so much for keeping this going. I love Thaumcraft!!
Oct 16, 2025 @ 1:10pm 
That's a shame, The taint system would have been a godsend for an eldritch anomaly playthrough.